Spaz
Green Slime
Hi everyone, my name's Spaz, and this is my first post on the forums.
I recently bought Secrets of Grindea and I've played it for sixteen hours, four for the story and the remaining twelve were spent getting wrecked in arcade mode. By wrecked, I mean, wrecked. I've played it for TWELVE HOURS and I haven't even seen the fifth floor. Don't get me wrong, I love this game. That's why I've played it for as long as I have. Most people who play games wouldn't play Arcade mode for twelve hours and never make any progress. To put it in perspective, my deaths per floor looked a bit like this:
This mode isn't fun, it's frustrating. Dying to the same thing over and over without any progress is extremely frustrating. Additionally, in twelve hours I've found seven of those weird blue statue things. If I compare Arcade mode to the closest thing to it, the Binding of Isaac (which I have over 300 hours in) you can unlock around 15-20 things in the first twelve hours depending on how good at the game you are.
Having a system like this in the game will not encourage new players to continue playing the game, if no progress can be made within at least two hours, players will quit. End of story. Alongside having to restart with each death, it is restarting with an entirely new character, which also isn't fun at all.
A better thing to do for postgame content would be similar to what Blizzard does to offer content after finishing Diablo III, adding an adventure mode that can be played with increased difficulty (up to an absurd amount) and offering better gear with dungeons that can be entered that are created randomly. The good thing about this? You get to continue playing the character you've already leveled, getting better gear with higher stats, and gaining new abilities and skills.
Or perhaps a mix of the two, adding the "building a town" aspect along with random dungeons that give new gear and levels to your character, which would encourage newer players to continue playing the game after they've finished the storyline.
Just my opinion, you're welcome to disagree.
I recently bought Secrets of Grindea and I've played it for sixteen hours, four for the story and the remaining twelve were spent getting wrecked in arcade mode. By wrecked, I mean, wrecked. I've played it for TWELVE HOURS and I haven't even seen the fifth floor. Don't get me wrong, I love this game. That's why I've played it for as long as I have. Most people who play games wouldn't play Arcade mode for twelve hours and never make any progress. To put it in perspective, my deaths per floor looked a bit like this:
- First floor: Approximately 200
- Second floor: About 150
- Third floor: 43
- Fourth floor: 16
- Deaths from things that I would consider "cheese": 50 <--- THIS NUMBER SHOULD NOT BE THIS HIGH
This mode isn't fun, it's frustrating. Dying to the same thing over and over without any progress is extremely frustrating. Additionally, in twelve hours I've found seven of those weird blue statue things. If I compare Arcade mode to the closest thing to it, the Binding of Isaac (which I have over 300 hours in) you can unlock around 15-20 things in the first twelve hours depending on how good at the game you are.
Having a system like this in the game will not encourage new players to continue playing the game, if no progress can be made within at least two hours, players will quit. End of story. Alongside having to restart with each death, it is restarting with an entirely new character, which also isn't fun at all.
A better thing to do for postgame content would be similar to what Blizzard does to offer content after finishing Diablo III, adding an adventure mode that can be played with increased difficulty (up to an absurd amount) and offering better gear with dungeons that can be entered that are created randomly. The good thing about this? You get to continue playing the character you've already leveled, getting better gear with higher stats, and gaining new abilities and skills.
Or perhaps a mix of the two, adding the "building a town" aspect along with random dungeons that give new gear and levels to your character, which would encourage newer players to continue playing the game after they've finished the storyline.
Just my opinion, you're welcome to disagree.