Greetings!
I'm Teddy, the poor (literally speaking), overworked programmer at this place!
I began my glorious career as superstar game designer around age 8, when my dad bought me Klik & Play in hopes of not having to play soccer with me anymore. Feeling that this was my true calling, I immediately began working on my digital masterpieces. For some inexplicable reason (I suspect foul play), not a single one of my early works received any awards or even notable fame!
For a few years I kept making games despite the unfair treatment, but eventually the pains of being an unrecognized genius kept down by the system took its toll, and I decided to pursue other avenues in life. After studying economics in high school I went on to Law School after playing Phoenix Wright: Ace Attorney.
While studying there, I met a man named Jonathan, whose story was eerily similar to mine! He, too, had left a life of game design to pursue a career of justice. He did, however, have two close friends who was studying game development on the Swedish island of Gotland. For science, we took a boat there to see how they lived (it's a pretty damn sweet island), and the moment I set foot there I knew this was where I was supposed to be.
A year later, I quit studying law and pursued my true destiny: game making!
My first "real" game was called Dwarfs!?, and was published by Tripwire Interactive during my second year of studying game development. I began making Secrets of Grindea during the third and last year, and hopefully I can add this game to my list before I'm 50!
I'm Teddy, the poor (literally speaking), overworked programmer at this place!
I began my glorious career as superstar game designer around age 8, when my dad bought me Klik & Play in hopes of not having to play soccer with me anymore. Feeling that this was my true calling, I immediately began working on my digital masterpieces. For some inexplicable reason (I suspect foul play), not a single one of my early works received any awards or even notable fame!
For a few years I kept making games despite the unfair treatment, but eventually the pains of being an unrecognized genius kept down by the system took its toll, and I decided to pursue other avenues in life. After studying economics in high school I went on to Law School after playing Phoenix Wright: Ace Attorney.
While studying there, I met a man named Jonathan, whose story was eerily similar to mine! He, too, had left a life of game design to pursue a career of justice. He did, however, have two close friends who was studying game development on the Swedish island of Gotland. For science, we took a boat there to see how they lived (it's a pretty damn sweet island), and the moment I set foot there I knew this was where I was supposed to be.
A year later, I quit studying law and pursued my true destiny: game making!
My first "real" game was called Dwarfs!?, and was published by Tripwire Interactive during my second year of studying game development. I began making Secrets of Grindea during the third and last year, and hopefully I can add this game to my list before I'm 50!