Summary: This update simply brings the Housing to Stable! For frontline users, there's nothing new to see.
Recommended level: everyone who's gotten past the first dungeon
Update Description
Carpenter and Kim, now bringing not-very-affordable housing for everyone!
The housing system ended up with the following features: ~150 items to fill your house with, you can expand the house to be roughly four times the size of Evergrind City (if you've got a million gold or so to spare), you can save & load houses and you can adjust lighting for each room.
While the housing tools are feature locked for now, we'll of course keep adding furniture to fill up your houses with!
To get the house, talk to Carpenter and Kim in Evergrind City (they're next to the school).
PATCH NOTES
No need for patch notes this time!
What's next?
Support skills! Or, as we'll most likely call them... Utility Skills! We've already had a meeting at our local burger joint where we went through forum discussions and outlined what we wanted to achieve with the skills, and we also picked out 8 skills to create prototypes for.
We'll give a more thorough rundown of the skills before the next Frontline patch, but here are some key points:
* No skill should be useless in single player, meaning no ally-only spells
* The skills should be powerful enough to make an impact matching the EP investment
* The skills should not be more powerful with 4 allies than with 2 allies (or no allies)
* I'll rip this bandaid off right away: there will be no healing spells, but for the protective supports we'll experiment with a barrier spell that can block damage
* Utility skills will have 5 levels, and no charges - they are made to be cast quickly. This helps both solo players, who can incorporate utility spells easier in their gameplay, and also "full supports" who can cast the spells quickly on multiple friends
As always, nothing is set in stone and we'll see what changes and additions that are made based on feedback from you guys! Stay tuned for more detailed info on the skills!
Recommended level: everyone who's gotten past the first dungeon
Update Description
Carpenter and Kim, now bringing not-very-affordable housing for everyone!
The housing system ended up with the following features: ~150 items to fill your house with, you can expand the house to be roughly four times the size of Evergrind City (if you've got a million gold or so to spare), you can save & load houses and you can adjust lighting for each room.
While the housing tools are feature locked for now, we'll of course keep adding furniture to fill up your houses with!
To get the house, talk to Carpenter and Kim in Evergrind City (they're next to the school).
PATCH NOTES
No need for patch notes this time!
What's next?
Support skills! Or, as we'll most likely call them... Utility Skills! We've already had a meeting at our local burger joint where we went through forum discussions and outlined what we wanted to achieve with the skills, and we also picked out 8 skills to create prototypes for.
We'll give a more thorough rundown of the skills before the next Frontline patch, but here are some key points:
* No skill should be useless in single player, meaning no ally-only spells
* The skills should be powerful enough to make an impact matching the EP investment
* The skills should not be more powerful with 4 allies than with 2 allies (or no allies)
* I'll rip this bandaid off right away: there will be no healing spells, but for the protective supports we'll experiment with a barrier spell that can block damage
* Utility skills will have 5 levels, and no charges - they are made to be cast quickly. This helps both solo players, who can incorporate utility spells easier in their gameplay, and also "full supports" who can cast the spells quickly on multiple friends
As always, nothing is set in stone and we'll see what changes and additions that are made based on feedback from you guys! Stay tuned for more detailed info on the skills!