Personally, one of my least favorite things about rogue legacy was that you could basically cash grind your way to victory. I think if you implemented this idea, the stats would have to be minor- like diablo 3 paragon levels minor. Otherwise i dont see it working out, honestly.
*The game should have a "strafe" button- for anyone who hasn't played hammerwatch, its a similar idea in the sense that while holding down a button, you can face one direction but walk another. Think of it in terms of how you move with your shield up, but faster and you can perfect guard still...
Hey, there. I just got the game a few days ago, but I'd like to take a part (a big one) in helping with the suggestions and feedback section of the development process- however, I don't want to clog the forums by making new threads over and over, so I'm just going to make one here and fill it...
The reason that you wouldn't have to specialize is that the skills wouldnt be stronger, per se. They might do more damage, but at the cost of a ton of ep or some other useful aspect. I like the skill system as well, a lot, actually, but Im just afraid that the lack of progression will keep...
Hence the notion of a carrot, rather than a stick- it would be a fun incentive to enhance replayability and long term rewards, and not gimp those who wanted to not specialize.
So while I was replaying the beta for about the third time, one notion came to me- while the game is a ton of fun, as is the skill system, there was one thing it was missing- specialization. One one hand, the openness of the skill trees are very interesting- being able to freely create a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.