Recent content by Motoma

  1. Motoma

    Enchantment - Making it it's own thread.

    I think having enchantment slots for crafted armor would add a lot of additional gameplay for players--instead of fighting the boss to get the pieces to craft the armor just once, you would fight the boss multiple times to get the multiple pieces to craft the armor multiple times, so that you...
  2. Motoma

    Healing skills.

    Naw, like I said above, if deactivating the skill would kill you, you can't deactivate it. You'd be stuck with it on (much like a knocked out snow summon) until you healed up above the buff. For instance, if you gained 50 HP from the spell, and you take damage down to 40 HP. You would be stuck...
  3. Motoma

    Healing skills.

    What about a support spell that lets you trade a percentage of your Max MP for an increase in your Max HP? This would act like summons, in that while the spell is active you are not able to recharge that portion of your MP. For instance: 200/300 HP 100/100 MP -> 250/350 HP 75/100MP (25 MP...
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