Rusty
Green Slime
I think this game needs a run mechanic for story mode. I realize this wouldn't be balanced if enemies were on the screen, so it would only work when your someplace where there are no enemies. But it would certainly make traversal through towns and such much more painless.
If it was implemented, maybe it would be a good idea to have it unlocked either a bit after the beginning or sometime later in the game. That way it would give new players some time to learn the essentials (and appreciate the graphics a bit) before rushing around everywhere.
I was thinking that it could be implemented as a piece of gear (Fastboots perhaps)? If not that way, then maybe it could be a special that has a passive effect of allowing you to run after you upgrade it?
What do you all think?
If it was implemented, maybe it would be a good idea to have it unlocked either a bit after the beginning or sometime later in the game. That way it would give new players some time to learn the essentials (and appreciate the graphics a bit) before rushing around everywhere.
I was thinking that it could be implemented as a piece of gear (Fastboots perhaps)? If not that way, then maybe it could be a special that has a passive effect of allowing you to run after you upgrade it?
What do you all think?