Random Crashing Without Error

Telzyn

Green Slime
What the title says.

There's nothing specific that causes it to crash,
and there's no actual trigger.

Thanks.
 

MrChocodemon

Handsome Moderator
Try to go into the appdata folder -> search for %appdata%
Then search for the Secret of Grindea folder
Search for the settings.ini file and edit the file. You want the game to run in window mode and "1 scaling/resolution"
Save and exit the file and try to start SoG

I hope this helps to at least start the game.
 

Teddy

Developer
Staff member
Can you see any errors for the game in the Event Viewer? You can open it up by bringing up the Windows start menu and typing eventvwr. Then go into Windows Logs->Application and look for errors related to Secrets of Grindea! The .NET Runtime errors are most useful.

Also, is this the first time playing the game, or have you played it before without issues?
 

Telzyn

Green Slime
Hopefully this is what you were looking for.

75633a2e19fc4d32aff62b4467a60d14.jpeg
 

Teddy

Developer
Staff member
I would've hoped for a longer message! Something akin to this:

Code:
Application: Secrets Of Grindea.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Collections.Generic.KeyNotFoundException
Stack:
   at System.Collections.Generic.Dictionary`2[[SoG.NPCCodex+NPCTypes, Secrets Of Grindea, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].get_Item(NPCTypes)
   at Bagmen.TaiMing_Zone02.Update()
   at SoG.Game1._EntityMaster_Update()
   at SoG.Game1.Update(Microsoft.Xna.Framework.GameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
   at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
   at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
   at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
   at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
   at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean)
   at Microsoft.Xna.Framework.Game.Run()
   at SoG.Program.Main(System.String[])

Is there any error listed with information like that?
 
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