Own
Moderator
Boss cards were an idea kicked around in the early days, some even got made. They ultimately were scrapped. Understandable, because grinding bosses for cards would be boring and tedious. Plus a good portion of the bosses are humans, and humans don't drop cards.
But what if they weren't humans? What if it wasn't tedious re-fighting?
Hall of Memories Revamped
The Hall of Memories is no longer a place you go to inexplicably open portals into the past where you refight bosses. It's now the sleeping quarters of the Collectors, where you can get some rest. Alternatively, the Hall of Memories is replaced and your childhood bed is where you go for this event.
All you do is go to your bed and go to sleep. You're then presented with a menu of bosses you have killed before, and from that boss selection you choose from a short list of options. Each option is a hero from the past. These heroes have set names, genders, equipment, skills, spells, utilities, talents, cards, potions, pets and levels you cannot change. There is no way to outlevel this challenge, you're forced to complete it with the stats you have been given. This makes every conflict with the dream boss a carefully balanced battle that familiarizes the player with all the skills in the game.
You kill the boss as each hero and in doing so you achieve mastery over it and awaken with it's card in your hand. Examples:
Gigaslime
Rick O'Shae - Begins the battle with only the Smash skill. (If you want to be gimmicky with these, weapon cannot be swung and Smashballs don't appear. Kill Giga with normal slimes launched with Smash.)
Pyra - Begins the battle with only the Reaper's Blade Skill and Burning Weapon. Your normal attacks do no damage, but Burning Weapon + Reaper's Blade can take it down.
Marino
Wally - Your weapon does little to no damage, but you have a Thorn Worm Shield equipped and increased perfect guard timing talents. Make him defeat himself, or run around and try not to die as he keeps breaking your shield.
Alternatively, instead of the gimmicks, you could just have each character be a well balanced build designed to give a fair, if not slightly difficult, fight worthy of being considered 'mastering' a boss.
As for how to handle humans?
You're not getting the cards of humans when you master them. The entities depicted on the cards are eerie, dark shadows of that character. You mastered a nightmare monster modeled after them.
Only problem is I'm not sure what benefit boss cards could actually provide to make them special.
But what if they weren't humans? What if it wasn't tedious re-fighting?
Hall of Memories Revamped
The Hall of Memories is no longer a place you go to inexplicably open portals into the past where you refight bosses. It's now the sleeping quarters of the Collectors, where you can get some rest. Alternatively, the Hall of Memories is replaced and your childhood bed is where you go for this event.
All you do is go to your bed and go to sleep. You're then presented with a menu of bosses you have killed before, and from that boss selection you choose from a short list of options. Each option is a hero from the past. These heroes have set names, genders, equipment, skills, spells, utilities, talents, cards, potions, pets and levels you cannot change. There is no way to outlevel this challenge, you're forced to complete it with the stats you have been given. This makes every conflict with the dream boss a carefully balanced battle that familiarizes the player with all the skills in the game.
You kill the boss as each hero and in doing so you achieve mastery over it and awaken with it's card in your hand. Examples:
Gigaslime
Rick O'Shae - Begins the battle with only the Smash skill. (If you want to be gimmicky with these, weapon cannot be swung and Smashballs don't appear. Kill Giga with normal slimes launched with Smash.)
Pyra - Begins the battle with only the Reaper's Blade Skill and Burning Weapon. Your normal attacks do no damage, but Burning Weapon + Reaper's Blade can take it down.
Marino
Wally - Your weapon does little to no damage, but you have a Thorn Worm Shield equipped and increased perfect guard timing talents. Make him defeat himself, or run around and try not to die as he keeps breaking your shield.
Alternatively, instead of the gimmicks, you could just have each character be a well balanced build designed to give a fair, if not slightly difficult, fight worthy of being considered 'mastering' a boss.
As for how to handle humans?
You're not getting the cards of humans when you master them. The entities depicted on the cards are eerie, dark shadows of that character. You mastered a nightmare monster modeled after them.
Only problem is I'm not sure what benefit boss cards could actually provide to make them special.