I would prefer a shield that dissipates after soaking X amount of damage or X amount of time has passed. Make it a ground target spell like Meteor.
Silver Charge = User gets a shield as well as the person nearest to the spell cast location.
Gold charge = Adds slightly better shields to...
2-Handers are still capable of doing a LOT of damage. I have no problem pumping out damage with it (yes I can do a crazy amount of damage with laser sword plus the shadow clones, but from what I see with the new enemies, having that extra range + hit stun is pretty nice) I still think magic is...
I like that part of DS2 a lot.
We could have NPC's give little hints about buying a certain amount of stuff, maybe a rumor board later on that hints back to things.
I don't see why it's hard to grasp the concept of the fact that you can dodge strike in any direction. Since it makes you backstep and you want to go down, face up and use dodge strike. You want to go up, you say? Face down and use dodge strike.
I think there should be more reward to the move...
You have to take in the fact what this could take away from players.
Respec'ing is in no way harmful, and it has no "not fitting into Grindea" thing about it. The /respec will be removed and it will be most likely be put on a npc, to make it feel more "correct" I suppose.
Say if they do some...
I would enjoy if the Slime Hammer would have Slam ability grab opponents and throw them on next use.
Or spawn 5 second Slime minions after Titan Throw.
It would probably break the game, as pure builds would just steamroll, and any nerf or buff to stat builds would cause people to have to respec a lot (not sure how that's gonna go down when they remove "/respec")
This would negate the use of dodge strike...as if its really used anyway.
So instead...why not invest a point into dodge strike right now? Since you want it to cost EP anyway. And in what situations has just normal running not worked? If it's about invuln-frames, then just perfect guard and keep...
Maybe Swarm only works the monster's primary targets are player characters, and since they like to focus the npc's in the room, them being the chickens, it's probably not recognizing the threat...I guess.
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