I feel like this should be a thing in the future.
After I have completed the challenges and want to go back to S rank them, I don't want to have to finish the run or just let them mob me to death if I get hit.
The only alternative that is a lot faster would be to Save & Quit, then run my happy...
Kinda hard to put into words what I am getting at, but I feel like I will steer away from most skills if they don't have more versatility or incentive to use them.
Like for Titan Throw :
|=======> Passive : +Movement Speed until Weapon is retrieved...
Unless I have not noticed this before, but is the gem colored in now, and green?
Regardless, I like.
EDIT : I see now that this is the first time I was kinda close to the screen and see that it blends in when I sit where I normally do.
Apparently switching a pet in the field, allows other pets to be fed the same pet food.
EX : Having the Jumpkin, then switching to Slime or Rabby allows me to feed them all the foods that the Jumpkin prefers...like dead fish for +damage%
It seems having a weapon hotkey'd to RT+A, brings out my shield as well as swapping weapon (when I have my 1H on it)
I don't have the same problem with LT+A
Upon joining a friend's server in story mode, I came across myself doing less and less damage right outside of Startington. It seems to only happen when I swap between 1H and 2H a lot.
It doesn't happen to them, and I haven't seen anyone else do Titan Throw / Piercing Dash build, so I throw my...
I would prefer it if the game had hotkeys for moving and removing skills, as opposed to using A on a skill and going down the list. (NOT A BIG DEAL, but would still be nice at some point)
Also, I would love an option that removes automatic skill placement upon learning a new skill.
(None of...
Will this be implemented?
IMO great way to add replay value in such a simple way by scaling up mobs, possibly adding new enemy moves to normals and bosses, new game+ versions of materials for crafting, etc.
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