So basically what you propose is a Lure. I think there's something to this here - basically, if you grind enough to build a Lure then you can avoid a LONGER grind and get overall payoff in time.
Perhaps what Grindea needs is a Hunter's shop or shack where one can learn to make Lures or shell...
I got Secrets of Grindea about 2 weeks ago and essentially played through in a week. That's not usual for me - in fact I downloaded it and wanted to "try it for a bit" then found two hours had passed. That's a sign of how good the game is.
I figured it might help to compile my reactions in...
I see a virtue in this. The skills are a bit hard to interpret so some kind of example would be nice. Perhaps an icon or help option one could click (Right-bumper for visual or something).
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