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    [Crash] IP Multiplayer Host Crash

    Using Frontline 0.610a. The game crashes brutally when Port6000 is already in use. I attached the VS2013 debugger to SoG.exe and ran it to the crash, and found that it crashes in NetPeer.cs uncaught if the port is already in use. Relevant debugger screenshot is attached. netstat -a -b...
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