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    Dual Skill Builds

    I couldn't find a thread on this, so if it exists I deeply apologize. Refunding constantly can get... annoying, so the thought just came to me. What if there was skill set 1, and skill set 2. That way, for example, I can make my first skill set purely magic, and the 2nd skill set...
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    Third difficulty mode?

    If it were to exist, the difficulty should be called Contra. "I beat my game on hard" -Guy 1 "Yeah? Well, I beat mine on CONTRA."
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    Elite Weapons

    Personally, I would have always liked one of the more hidden living weapons being your first weapon. No matter what happened you stuck with that sword until the end. You trusted it, and in the end it trusted you. And neither of you let each-other down. That's just a personal thought, anyway...
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    Skill synergies

    Lets break down the concepts of all of those. Shown at first: (My preferred) This allows the player to spec ahead, understanding what skills do and allow an understanding of conjunction spells. Allowing a character at level 1 to min max their skill distribution in order to make their dream...
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    Skill synergies

    (Summary at the bottom) I like this but specific things towards mages feels very Bias, but then there's the huge issue of "Well what can you really do to a warrior? They already have have special things for every weapon like how the sword you throw in 2h is the actual weapon you're using. Give...
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    Unlucky as hell... or not?

    The four at the bottom are for, I believe, enemies that are in the game but we can't reach yet.
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    Elite monsters?

    Yeah I could see that, it would definitely stop that from happening. It doesn't spawn UNTIL X time has passed.
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    Elite monsters?

    Regardless, if it was on a timer I would assume that by entering a new multiplayer instance you would be entering ane fresh world. Thus all you would need to do is restart the server or go into a rotation of everyone's server to fight it multiple times. There would probably be some sort of...
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    Still unconscious.

    Still unconscious.
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    Arcade mode build(s)

    How do you build yourself if your in arcade mode? Personally, if I'm not experimenting like trying to be a mage or a rogue I go with this: -Whirlslash or Heroic Slam -Whirlslash or Heroic Slam (The one I didn't Grab) -Ice Nova or Thunder Cloud -Ice Nova or Thunder Cloud (The one I didn't grab)...
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    New fishing minigame mechanics.

    Yeah I know, still seems like a fun idea though. I like hypothesizing builds when stuff like this comes around so I can go "Man that would be amazing and probably broken...I want it." Would probably end up something to do in the aftermath of development though.
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    Elite monsters?

    I know they were tutorialized in the forest of spoopy spary skeletons sending spippers down our spine, but then they just vanish and never appear again. Just out of curiosity, are they going to be able to rarely spawn in the future, or will they be in certain areas? I would, personally, prefer...
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    New fishing minigame mechanics.

    Oh, I thought, as a character and fisherman, you would get abilities that would follow you anywhere to any rod then you would have your rod and its special traits. Like as a fisherman you can have Fisherman abilities, then there are rod abilities and they would be separate; however, I can see...
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    Least Favorite enemy (Non boss)?

    Least favorite huh? I'd have to say... hmm... It really depends, you know? Bees cause that internal fear of you can't stop, and if you forget about them for a second you're mixed in for a world of hurt. But.. If you're a great-sword user, such as myself, they're a pretty easy deal. Just use...
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    Last 4 enemies

    Ah, so they aren't in game yet. That's what I assumed but I just wanted to make sure. My collecters blood was itching looking at...ugh...unfinished sections.
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    Last 4 enemies

    I've beaten Gun-D4m for quite some time, and collected all the cards and whatnot, but it really starts to confuse me when I see this: There's 4 enemies that I have never even seen before. I just thought they weren't even in the game yet, but then I thought of those weird plant things. Then I...
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    New fishing minigame mechanics.

    That does sound really really interesting, and seemingly could cause more frustration when catching fish. However, the increase in skill it would cause the player to have would be pretty neat, but maybe if we're going to make fish harder to catch we should perhaps make them more potent or...
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    Magical Changes

    Naw, more like a weaker fire DoT that also weakens damage, not slows the enemy. It wouldn't make them swing slower, but it would make their swing weaker. It doesn't need to be hyper significant. Oh, whoops, I read that as close ranged due to skimming and thought it sounded like an earth...
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    Thoughts on additions / changes to skills.

    If you don't mind me intruding with a thought of my own: I feel like the Air slash skill (Second air skill?) was a bit lackluster. Perhaps it should work more like this: (Boomerang Cutter Charged, Megaman X1 @ 1:31) Notice how they circle and come back in, then shoot back out again. I feel...
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    Magical Changes

    In my opinion the debuffs in this game are lacking. Stalactites should maybe inflict bleed damage, which could both do some damage over time and lower the enemy attack (As you are bleeding, and can't very well swing with full force). Robots can bleed, they bleed oil and coolant which would do...
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