As mentioned, the idea of a barrier that uses your mana when you get hit seems counter-productive to what you're trying to achieve. Also I feel it should be quite a heavy risk-reward type of play. You sacrifice defense for the sake of more offense, so why do you still need to implement a version...
Can confirm this works the same way in Arcade Mode. It also stops the eternal spin if you step on the plate again.
Seems like just a minor coding issue with an extra decimal needed somewhere.
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