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  1. KoBeWi

    Improve selling in Arcade mode shops

    I find it annoying that when you are selling items in shops, your equipped items are mixed with the inventory. Especially in Arcade it makes selling 10x slower, because you need to do it very carefully, otherwise you may sell your weapon and destroy the whole run. I think equipped items should...
  2. KoBeWi

    References in Secrets of Grindea

    Noticed this today. Sounds very similar to Infinite Tsukuyomi from Naruto, which is also a moon-related eternal illusion where everyone lives a happy life.
  3. KoBeWi

    I'm Korean player, I love this game.

    The game isn't even finished yet.
  4. KoBeWi

    [Visual] Finder's Map #1 looks different than actual location

    Maybe it's intended. The map could be old and the cactus was cut down since it was made.
  5. KoBeWi

    Arcade Pins

    Just realized that some ideas from http://secretsofgrindea.com/forum/index.php?threads/the-ultimate-talent-suggestion-thread.1065/ could work as pins.
  6. KoBeWi

    Version 0.889a

    So, I tested the new update. Are pins supposed to be working in multiplayer? Because they didn't. The second player (client) couldn't see the pin trader and cutscenes and also most pins didn't take effect for him (some server-side (?) pins like Ice Nova Arrows did work for both players). It's a...
  7. KoBeWi

    Bow. Questions and thoughts.

    I think this only applies to 2H weapons and skills. So magic might be unaffected too.
  8. KoBeWi

    Free Games / Gifting Some Humble Games

    Is this one still available? Doesn't seem like anyone else is taking it.
  9. KoBeWi

    Magic build suggestions?

    Frosty Friend might be a good choice if you have problems with casting. It will take the monsters' attention away from you.
  10. KoBeWi

    Lore speculations / discussion (spoiler alert!)

    It will obviously have a purpose later. It might feel weird, because every other area already had content when it was added (Early Access stuff).
  11. KoBeWi

    Lore speculations / discussion (spoiler alert!)

    So the place is not empty?
  12. KoBeWi

    Apple Chests

    I actually suggested to add some "dummy items" with their own id and placeholder icon, which would be replaced automatically when the item is implemented, even in player's inventory. That would be better. Anything would be better than "empty" chests as rewards for sometimes difficult challenges...
  13. KoBeWi

    Rethinking the Design of Shields

    The problem with unbreakable shields is that most of the shields would become redundant, because they differ only in shield hp. Maybe shield hp could be reworked. Like, when your shield loses durability, it becomes less effective (e.g. blocking only 30% of damage). Also broken shield delays...
  14. KoBeWi

    Version 0.870a

    IMO it could be done at least for the ship, but not other areas. Or this could be done procedurally with some audio post-process effects. Although not sure if it's possible to design an effect that works universally.
  15. KoBeWi

    WHY!!?!?? (spoilers) (kinda long) (is a rant)

    Will it work though? The fact that artifacts still exist means that either they can bring back more than one person (so Luke/Charlotte problem doesn't happen, unless you have to e.g. sacrifice someone...) or no one tried it, which means it might not work.
  16. KoBeWi

    Lore speculations / discussion (spoiler alert!)

    He wasn't controlled by the player, heh.
  17. KoBeWi

    Version 0.870a

    I feel like the Twilight effect could be made more interesting. Well, it's cool already with how it affects the environment with creepy stuff, but other than that it just slightly tints the screen. It doesn't feel like you really phase to another plane, but more like you can just see what's...
  18. KoBeWi

    Teaching respawn mechanics.

    Well, Remedi quest had unique spawns too, sooo...
  19. KoBeWi

    Teaching respawn mechanics.

    Unless stated explicitly, players will think that the spawn rate is part of the quest.
  20. KoBeWi

    Properly refighting bosses, and obtaining boss cards.

    Secret post-endgame dungeon.
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