I've been hella inactive here, but I have been keeping track of the devblog and vilya's blog and wanted to throw in a third idea on how the final phase could go:
The idea of them being stationary and spewing enemies/items is nice, but I think the mimic should be technically vulnerable through...
Hopefully I don't get hunted down for my transgression.
I'm currently a student at Neumont University in Utah, and am planning on going into a Network-Hardware kind of field (IT but not the call center kind plsno). I got this game on a whim (instead of food) and I must say it was definitely...
It's somewhat rare and seems to correspond with taking damage (or something), but sometimes using the skill will cause a graphical glitch for a split second around a character. It's very brief, so capturing the glitch in the act is tricky. Either the attack is pulling a blown-up, broken version...
WARNING: SALT AHEAD
While technically I did finally beat them, the amount of belligerent squawks between my innumerable deaths was too high. Using a 2H character with a gold charge spin attack or 1H shadow clone character works (barely), and I shudder to think of how the fight would've went for...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.