I think the Smashie-Bashie boss fight in arcade right now is for the most part well designed. There's a noticeable amount of chaos, but not an OP amount of chaos. And the player is significantly rewarded for pguarding attacks. My only gripe with the boss fight is that it isn't particularly...
I'm making this to address crowd control bosses, specifically in multiplayer. My suggestion is that the spawn rates/spawn caps of Crowd Control Bosses in multiplayer should be dynamic: That is, the rates/caps should decrease as more players die. Examples of Crowd Control Bosses are Sentry, Power...
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