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  1. XxX_MLG Noob_XxX

    (Multiplayer) Crowd Control Bosses Rework: Dynamic Spawn Limits

    I'm making this to address crowd control bosses, specifically in multiplayer. My suggestion is that the spawn rates/spawn caps of Crowd Control Bosses in multiplayer should be dynamic: That is, the rates/caps should decrease as more players die. Examples of Crowd Control Bosses are Sentry, Power...
  2. uber

    Card Drop Rate Modification

    I want to put it out there that the current drop rate is currently fine, but it can be punishing to those that put in the time to farm for hours and see no cards drop. The idea being that starting at X enemies killed (500+ probably) every 100 increases the drop rate by 0.1% or something...
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