Recently, Mario suggested changing the 1H wand projectiles to have splash damage on contact. I loved this idea so much I decided to post it for him (since he wouldn't).
I think this would be awesome because right now I don't really see a significant reason to use 1H wands once you start...
All right. So berserker. I think most people who dare to touch that which is the cursed "Melee World" would agree that berserker is a great skill. I used to agree, but I don't think I agree anymore. Currently, I'm convinced that what made many melee people -- including myself -- think that...
Actually, this title is a bit inaccurate. I should say that the game is progressing too quickly for close combat classes to keep up. This means 2H melee and 1H melee. Though they suffer less than melee, a few mage builds are falling behind as well...such as flamethrower and peculiar edge cases...
I'm finally getting around to this one. lol. I have a major problem with the autumn enemies currently (when they're empowered). They're extremely strong, noticeably difficult to punish (unless you're a long-distance mage), and strangely skilled at creating jank moments. I'll give the run-down of...
I'm finally getting around to making this. Typically, I spam the discord channel with my ideas. But there are a few things I encounter that continuously irk me and thus continuously get shoved into the discord channel. It's rather redundant and unproductive. So I'm collecting the ideas that I...
In arcade mode, there's a major problem with Temple of Seasons rooms. Some rooms don't have any season orbs. Since Season Temple enemies are fairly straightforward, one would think that this wouldn't be a problem. But major issues can result from this that bring catastrophic planetary...
Change the Season Hydras to reward perfect guarding. For melee players (especially 1H), it's incredibly frustrating when a Hydra's gets pushed away from you after a pguard. You don't have a lot of time to waste with hazards and headbutts being spammed all over the place. So it's a little...
When y'all return to arcade (I know it's not a big deal now) please do something significant with the essence. Right now, I honestly hate essence. I have way over 10mil gold (numbers pushing outside the regular box) and am repeatedly hitting the 999 essence wall only to sell for roughly 500k...
This is probably debatable, but I think bombs need a change...not in how they function, but in what they act as. Bombs effectively act as mega walls that trap and punish the player without affording any real counter play. You cannot push bombs back to damage enemies. And although you can trigger...
I'm making this to address crowd control bosses, specifically in multiplayer. My suggestion is that the spawn rates/spawn caps of Crowd Control Bosses in multiplayer should be dynamic: That is, the rates/caps should decrease as more players die. Examples of Crowd Control Bosses are Sentry, Power...
BE WARNED! THIS POST HAS SPOILERS
Hey guys. So I'm making this post because I'm actually quite displeased with how Gun-D4m's final desperation move (or "final explosion") works in multiplayer. I'm upset with it not just because of its insane difficulty, but also because of this difficulty...
I think barrier has very good functionality right now. You can defend against damage, but it breaks within 5 hits. And the damage is counted in arcade. Beyond this, it seems like you have less iframes (if any). This is also fair since barrier is completely protecting your HP. However, there are...
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