Hey guys,
I think there could be more efficient ways to make money instead of grinding and killing 1000 of small mobs.
1. Bosses: Why do bosses drop so less money? Defeating a boss should feel rewarding and getting like 100-200 gold feels like "Wow, that's all?". So I would suggest to greatly increase the amound of gold. It just feels right if the complete screen is filled up with coins all over the ground and you collect your reward.
2. Item worth: Why does a green fishhat gives me 1000 gold, while the headgear from phaseman is only worth 50 gold, even if it has way better stats to begin with? And the phasemans headgear is not even a guaranteed drop, so it's entrely possible that you end up with just 100-150 gold when defeating the boss the first time. I think many of the sell values should be reworked, so that they make more sense (rarity and usefulness should decide the price).
3. Infinite randomized sidequests: There could be the collectors guild that gives you quests from time to time. Those quests are somehow randomized. For example, deliver 30 rabbit fur and 10 honey to get like 750 gold. Ofc the guild only chooses items you have access too (otherwise it could be a spoiler for the player).
I think there could be more efficient ways to make money instead of grinding and killing 1000 of small mobs.
1. Bosses: Why do bosses drop so less money? Defeating a boss should feel rewarding and getting like 100-200 gold feels like "Wow, that's all?". So I would suggest to greatly increase the amound of gold. It just feels right if the complete screen is filled up with coins all over the ground and you collect your reward.
2. Item worth: Why does a green fishhat gives me 1000 gold, while the headgear from phaseman is only worth 50 gold, even if it has way better stats to begin with? And the phasemans headgear is not even a guaranteed drop, so it's entrely possible that you end up with just 100-150 gold when defeating the boss the first time. I think many of the sell values should be reworked, so that they make more sense (rarity and usefulness should decide the price).
3. Infinite randomized sidequests: There could be the collectors guild that gives you quests from time to time. Those quests are somehow randomized. For example, deliver 30 rabbit fur and 10 honey to get like 750 gold. Ofc the guild only chooses items you have access too (otherwise it could be a spoiler for the player).