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http://www.vilyaroo.com/2020/04/more-meetings-arcade-mode-badges.html
Air Support - Rockets bombard the battlefield at random, dealing large damage to anything hit -- friend or foe. Lure enemies onto the (X) markers to ensure they get hit instead of you. (Flying Fortress-style rockets)
Slow and Steady - Being under any effect that adjusts your movement speed negatively (Honey, Slime, Ice, Egg Goop, Ice Skates while charging, Chill) boosts all your stats. (This could also just be a card effect, really. Maybe the Red Slime card, if you give it one.)
Dodgy Maneuver - The first attack that would deal damage to you in any room has a 100% Dodge rate.
Risque Maneuver - Each empty equipment slot you have increases #. (Gold drop rate? Item? Card? EXP?)
Bitter Brew - Stat potions now persist for the entire duration of the room you're in, but creates a slime puddle around the spot you consumed them that doesn't fade.
Daring Maneuver - Gain a % increase to stats for every 20% HP you're missing. Larger per 20% chunk lost.
Overcharged - Continuing to charge a spell for # seconds after it has charged to it's current max level increases it's power.
Buff Buffs - Gain a small increase to stats per buff spell currently active on character. (Haste, Barrier, etc)
Chosen Prey - The first enemy you inflict any damage on on a floor becomes your 'Chosen Prey' for that floor. All other enemies of the same type receive much greater damage. (Smack a green slime? Congrats, you have a bonus vs all green slimes until the next floor.)
Ticking Timebomb - Gain a stat boost per each time rank you lose on a room, for that room. (You moved into A-Rank time? Bonus. Moved into B-Rank time? Another bonus.)
Marked Shot - Hitting an enemy with an arrow makes your next attack against them more powerful / a guaranteed crit?
Air Support - Rockets bombard the battlefield at random, dealing large damage to anything hit -- friend or foe. Lure enemies onto the (X) markers to ensure they get hit instead of you. (Flying Fortress-style rockets)
Slow and Steady - Being under any effect that adjusts your movement speed negatively (Honey, Slime, Ice, Egg Goop, Ice Skates while charging, Chill) boosts all your stats. (This could also just be a card effect, really. Maybe the Red Slime card, if you give it one.)
Dodgy Maneuver - The first attack that would deal damage to you in any room has a 100% Dodge rate.
Risque Maneuver - Each empty equipment slot you have increases #. (Gold drop rate? Item? Card? EXP?)
Bitter Brew - Stat potions now persist for the entire duration of the room you're in, but creates a slime puddle around the spot you consumed them that doesn't fade.
Daring Maneuver - Gain a % increase to stats for every 20% HP you're missing. Larger per 20% chunk lost.
Overcharged - Continuing to charge a spell for # seconds after it has charged to it's current max level increases it's power.
Buff Buffs - Gain a small increase to stats per buff spell currently active on character. (Haste, Barrier, etc)
Chosen Prey - The first enemy you inflict any damage on on a floor becomes your 'Chosen Prey' for that floor. All other enemies of the same type receive much greater damage. (Smack a green slime? Congrats, you have a bonus vs all green slimes until the next floor.)
Ticking Timebomb - Gain a stat boost per each time rank you lose on a room, for that room. (You moved into A-Rank time? Bonus. Moved into B-Rank time? Another bonus.)
Marked Shot - Hitting an enemy with an arrow makes your next attack against them more powerful / a guaranteed crit?