Archetypes

Cyphedias

Green Slime
So my ideas includes archetypes like Shamans Necromancers Elemantlists and much more.

This could end up in a breakdown of the current system in a more free way and open up more decisions.
Or not and just adding more stuff
Atleast if u think about implementing it.

My suggestion is it would be placed in the skills tab
right now the Magic tab would change into the Elemntalists Tab
And new tabs would be added

right now im to lazy to write down all of the Archetypes possible


Well the point of the idea is to add Necromantic Skills
I just love to summon Zombie Armies and Skeleteon armies
draining life from aenemies debuffinng them and so on

There just so less games that doing this part right XD


sorry for my bad grammar i hate grammar XD
 

Own

Moderator
I think necromancy is universally considered an evil form of magic in most every setting known to man. Your dad and friends would probably have a gigantic WTF if they saw you walking around with a shambling horde of corpses. :p
 

BiteZaDusto

Green Slime
Theme is the least of this proposition's problems. I mean, you can just make the skeletons look cute. There ya go. Cute = right. There is a witch in the forest; probably does a lot of nasty things, but she is cute so nobody cares. But...

Let's take a look at this proposition as whole. Would I be mistaken if I said it equals to "Please make more thematically different skills."? But that would require actually imagining, implementing said n number of skills and talents, balancing them to fufil a specific need in the ecosystem... Would probably take wayyy too much work and would create many overlaps with spells that actually exist and yada yada. Wasteful.

But if you just wanted to summon skeletons, well there are still some problems with that.
Say I tried to make a summoner character. But summoning two silver creatures puts you from 100EP to 32EP (Had arcane collar maxed out; otherwise it would be 15EP), which leaves very little mana reserves for actually casting spells.
Now imagine they implemented a "Summon skeleton" so you could have 3 summons total at any time.
Unless you take EP talents and equipment, having 3 silver summons is at this time impossible.
So it would have to be somewhat viable to have 3 bronze summons at the same time, or further reduce costs of summons for the most dedicated summoners; both which could be realised by implementing some creative talents.

Let's say you would be able to have a viable "Summoner" build if these were done:

A third permament summon would be implemented. It would have to have it's own gimmick to distinguish it from the cloud and snowblob.

and either:

a talent "Mad summoner" - which would give large buffs to your summons if you have 3 summons at the same times. (Since having 3 gold summons would be still impossible because of EP limit, you would at most be able to own 3 silver summons at the same time. This would be kinda balanced by drastically reduced EP capacity and the fact you would have to specialise into a specific type of equipment.

or redesign to the "Arcane collar" so it provides much larger reduction to the EP limit from summons, at the cost of something else, say, EP regen, to the point where your regen is barely anything at N number and N level of summons.
This could be again compensated through equipment or creative abuse of "Second Wind".


In conclusion, a summoner archetype would be indeed possible with some talents and spells, if the Devs were feeling like adding more gears to the mix. Although you should't ever make a suggestion that basically says "Ey guys, implement much more stuff" without justifying any need for the said stuff.
 
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