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The G-Meister

Giga Slime
The thing with cheats back in the day was they were singleplayer, and singleplayer only. With the way Grindea does multiplayer, you can load any singleplayer character into a multiplayer game. That's where you get the clash. While you may be able to toggle cheat on/off, you can't really undo a character's cheating if they've already done it - that's even more annoying. If you add a button that disables people joining if they've cheated you get people like me who use /respec frequently to try and find the perfect build, as currently skill refunding is quite expensive early game, who can't join a friends lobby because of it. I rarely actually cheat unless I'm doing some testing or need some footage.
 

Ardeof

Rabby
If you add a button that disables people joining if they've cheated you get people like me who use /respec frequently to try and find the perfect build, as currently skill refunding is quite expensive early game.

"Refunding" skills in game isn't that expensive. The character almost always has enough to redo an entire skill amount. I mean, my character collected at least 300k from farming items. Early game it's costly, but it's not that costly. If a mistake is made in the skill choice, then that's only a small amount to pay. If a person wants to revamp their skills/build, that's a lot more expensive. By then though, the person will have enough to be able to do that.

Most players also don't seem to bother selling the items, so worst case scenario a person sells some of their misc items and makes 100k that seemed unavailable before.

Edit: The strength of the decision of skill change also depends on what the intent is. If it's a one point mistake/misclick, the cost is something really low like 1,000. If the person wants to change the entire gold/silver skill to a different one, which by then the character could afford, the cost would be 21,000. 21,000 on a character at lvl 20 is pretty much 1/10 of the character's inventory value.
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
Scenario:

A group of 4 acquaintances group together to play a casual Story Mode in Secrets of Grindea. In the middle of story mode, you notice 1/2/3 of the three doing an absurd amount of damage suddenly, in the middle of Story Mode, 1-hitting Giga/Winter/etc. (some important, decently difficult boss). Thus ruining any exciting part of the Story Mode. The individual(s)'s reasoning? "Well, it was too difficult so I used some cheats".

I'd rather have players like that locked from the option of ruining an experience in the middle of the game, than trust that a person won't do that at least once at some point in time. Having to kick a person because of a bad design is not how a Game should be developed. I know that most players probably will play with those they know well enough, I also know that it's easy enough to leave games. But I also know that it'd save a lot of hassle if there was some sort of filter, to negate cheats in Story Mode. It could be as easy as a checkbox/radio button toggle while creating the story mode host server.
If you're worried about the commands in the game then just wait until the game is released and the commands are removed. They are not planned to stay in the game forever. :p
 

The G-Meister

Giga Slime
Early game it's costly,
That's normally when I end up refunding though. Early game is when I want a skillset that can take me through the rest of story mode. I admit I probably shouldn't put all my point into upgrades as by then a refund all is like 4000, whereas a refund one is only like 700. Still, 700 gold is a lot of money for a single point, especially if I'm trying to balance talents as well. At that point, 700 gold is almost all of the money I own, so a respec is really the only reliable option apart from a restart, which shouldn't be a thing people have to do if they're short on cash, or they have to take an experimental setup halfway through the current game before they can reliably refund.
 

Ardeof

Rabby
That's normally when I end up refunding though. Early game is when I want a skillset that can take me through the rest of story mode. I admit I probably shouldn't put all my point into upgrades as by then a refund all is like 4000, whereas a refund one is only like 700. Still, 700 gold is a lot of money for a single point, especially if I'm trying to balance talents as well. At that point, 700 gold is almost all of the money I own, so a respec is really the only reliable option apart from a restart, which shouldn't be a thing people have to do if they're short on cash, or they have to take an experimental setup halfway through the current game before they can reliably refund.

If 700 gold is all you own at that point, you're probably playing Grindea wrong. 30 minutes of grinding on a higher lvl map is pretty much a guarantee of respeccing an entire skill, easily.
 

The G-Meister

Giga Slime
If 700 gold is all you own at that point, you're probably playing Grindea wrong. 30 minutes of grinding on a higher lvl map is pretty much a guarantee of respeccing an entire skill, easily.
It is, and I like to grind for a Stinger before I hit gigaslime :p I normally have 8 levels, therefore 7 talent point and silver point and 1 gold point. And around 1000 gold.
 

ArcadeBit

Green Slime
If 700 gold is all you own at that point, you're probably playing Grindea wrong. 30 minutes of grinding on a higher lvl map is pretty much a guarantee of respeccing an entire skill, easily.

The Respec cost are Quite High to switch from Mage to 1H or 2H at current level. Before i know the respec command, I investet over 100k Gold just for trying thinks out. I don't mind the cost for a couple of skillpoints. But the final version needs an Respec Potion. At Lvl 21 I need 2k Gold for every skillpoint. Switching from Meele to Caster cost over 40k Gold, just for trying it out. If you don't like it, you spend another 40k Gold.

I know this games should have a Goldsink, to spend Money on, but there are better Options for this.
 

Ardeof

Rabby
The Respec cost are Quite High to switch from Mage to 1H or 2H at current level. Before i know the respec command, I investet over 100k Gold just for trying thinks out. I don't mind the cost for a couple of skillpoints. But the final version needs an Respec Potion. At Lvl 21 I need 2k Gold for every skillpoint. Switching from Meele to Caster cost over 40k Gold, just for trying it out. If you don't like it, you spend another 40k Gold.

I know this games should have a Goldsink, to spend Money on, but there are better Options for this.

Keep in mind that skills are going to have a cap, as in a limit. Based on what devs have mentioned, it's going to be one more skill/charge level. Considering that there is going to be more than just the next area release in SoG, the cost of skill points is going to seem insignificant. That's also presuming that the amount of equip/gold drop increases at a similar rate.
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
Keep in mind that skills are going to have a cap, as in a limit. Based on what devs have mentioned, it's going to be one more skill/charge level. Considering that there is going to be more than just the next area release in SoG, the cost of skill points is going to seem insignificant. That's also presuming that the amount of equip/gold drop increases at a similar rate.
Actually the skills will not get another charge level. The plan was to have Normal->Bronze->Silver->Gold->Final Charge but they decided to remove the Final Charge since it was too much work and it wouldn't really add much more than the Gold charge. So right now we already have access to all the versions of all the skills (except for the Support skills since those are kind of up in the air right now).

The respec system isn't meant to be used a lot in the middle of the Story. The devs don't want you to change your build for every new area/boss because it's better for that specific place. The respec is just something you can use if you notice early on that you don't like the spell you're using or the combo you had in mind isn't working out very well. The respec system is not meant to be used to refund all your points so you can do a completely different build. When they started making the game they didn't even want a respec system because they like games where you have to make important decissions and you would have to put a lot of thought into your build before you even started playing. But that was over 3 years ago and things change. :p
 

The G-Meister

Giga Slime
Honestly I preferred the Bronze, Silver and Gold point upgrade system, as it means you'll only ever manage to get one fully pumped skill by the end of the game. Currently people might specialise in one or two and have no needs for any others, and the old system would've catered to that more.
 

Ardeof

Rabby
Actually the skills will not get another charge level. The plan was to have Normal->Bronze->Silver->Gold->Final Charge but they decided to remove the Final Charge since it was too much work and it wouldn't really add much more than the Gold charge. So right now we already have access to all the versions of all the skills (except for the Support skills since those are kind of up in the air right now).

Then what of this?
http://vilyaroo.blogspot.de/2015/03/skills-what-would-you-like-to-see.html
 

Teddy

Developer
Staff member

That was posted a couple of months before we began implementing them! It's as GoodStuff says: we intended to have five charge levels for each skill/spell, but the power ramp-up became really weird for a lot of the spells (because we needed to restrain ourselves, and the differences became very small). One could say that it was the step between the current Silver and Gold charges that got removed, letting players receive the Final Charge on level 10 instead of 15 as it was originally.

I think we made a blog post (or maybe a forum post?) with our reasoning but I couldn't find it :(
 

Jargalo

Rabby
I think the drop rate for Spinsect crystals might be messed up. I've only found one but I killed so many Spinsects that I have the card already.
 

ark626

Moderator
@Jargalo Yeah its kinda difficult to drop the crystals but after 2 hours of playing i got all crystals i needed to create all the crafting items.
But also the crafting item has no relation to the difficulty to get it in my opinion
 

Bl4ckschaf

Green Slime
One little Question..
There are some points, where I would love to have a jump feature, I guess u need a jump feature there or I am just silly.. f.e. in Mt. Bloom, where u can fish, right next to it is a place that is impossible to reach.
So.. when will a jump be added, or will there just be some changes to the game, if there is no jump and u will change something at the several places, can I read it up here then? Because I don't want to miss anything of this awesome game :D
 

val1407

Green Slime
Hey everyone! i been playing for a while now, (i have finished the game like months ago maybe? and i actively look all the devblog posts every tuesday :D im playing in frontline too and so far i have no bug ^^ I was wondering, there will be new achievements in the game with the stable version next week? cause i dont want to play till the end in the last patch if so xD I mean if there will be achievements and im done with this frontline patch, do i will have them when they come? just wondering x) oh and sorry for my weird english im french^^
 

subaru313

Rabby
One little Question..
There are some points, where I would love to have a jump feature, I guess u need a jump feature there or I am just silly.. f.e. in Mt. Bloom, where u can fish, right next to it is a place that is impossible to reach.
So.. when will a jump be added, or will there just be some changes to the game, if there is no jump and u will change something at the several places, can I read it up here then? Because I don't want to miss anything of this awesome game :D
I think there won't ever be active jumping in SoG :)
There are some places in the game where you can jump down from a higher egde but they are indicated by this little round hollow:
Jump-down!.png
Other apparantly unreachable places you might reach with the phase shifting or you'll gain access through solving a puzzle.

I think the part of Mt Bloom is not yet accessible but will be with a later version of the beta
(otherwise I also missed something there :p)

If you have any questions regarding places you're not sure about, ask about them in this thread.

Here you can find everything you need to complete the current beta:
http://secretsofgrindea.com/forum/index.php?threads/getting-100.6364/
 

Bl4ckschaf

Green Slime
Alright, thanks for the answer :) There really were some places, I tried to reach so hard but it was just impossible for me :D (I even tried it with a skillpt in heroic charge in case if there was a bug :D ) I think these places are related to each other but I cant come over it..
20160325102651_1.jpg 20160325103300_1.jpg

And there is this badass Fairyhouse I can't get into..
20160325103030_1.jpg
And, one last thing then... This CAVE! I spent like 2 hours desperately searching for a way up there..
20160325102823_1.jpg
These things are why I thought they may be another feature..
And they were even more things, but I read somewhere in a post, that you can't grow up the seeds yet, so I don't even ask for them :D
 

subaru313

Rabby
Yes, it's frustrating, isn't it? Especially that tempting chest south of Evergrind Fields :D
I think all of the places you posted above are not yet accessible but will be later on.
At least you don't need them for 100% completition.

On the other hand I really like the idea of coming back to these good old places from way further in the story to find out about their secrets ;)

And they were even more things, but I read somewhere in a post, that you can't grow up the seeds yet, so I don't even ask for them :D
It's as you said (those plants remind me of the Pokémon-mechanics to block your path)

There also is this place:
Another chest.png

That really looks like a jumping feature to me too. But I guess phase-shifting will do just as fine.
Some day... In the not-so-far-future :D
 
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