Bishop to take potential health into account

The G-Meister

Giga Slime
So I had taken a hit or two in the pumpkin woods, down to roughly 4/5 HP - as in, enough for a health orb to fully heal, especially with my Halloweed card. Luckily enough, I happened to have a health orb at the start of the level. Take a challenge from a bishop, and after I beat it, he drops me... another health orb ._. Kinda pointless really.

I assume it current works off of health percentage. The lower your health, the higher the chances of getting a health orb. I think it should stay this way, however maybe it could have an exception by taking into account any other health orbs on the floor, and where they will heal you up to. If there's 1 health orb, the player has a Halloweed card and the health orb will take them to full health, they have a 0% chance to get one. As soon as they go below that amount of health, it hops up to the percentage chance it would have been if they didn't have a health orb on the floor.
 
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