Own
Moderator
Skill interactions! Of course, you probably want a small cooldown on these triggering on the same enemy due to co-op craziness. Examples:
If Enemy is Chilled, use Fire damage to trigger Frostburn - Reduce enemy DEF for # seconds.
If Enemy is Chilled, use Air damage to trigger Windchill - Increase the intensity and duration of Chilled for # seconds.
If Enemy is Frozen, use Two-Handed Skill / Earthspike to trigger Shatter - Double damage for the skill, insta-kill normal enemies under #% HP.
If Enemy is On Fire, use Air damage to trigger Fan/Charge The Flames - Increase fire DoT duration and power.
If Enemy is On Fire, use 1-Handed Skill / Ice Skill to trigger Cauterize - Immediately end On Fire, dealing all the damage it would have done over time instantly. (Shadowclone doesn't count)
If Enemy is Swarmed (under attack by Plants/Flies), use Air damage to Supercharge them - Speeds up attack of Flies/Plants attacking that enemy.
(Of course, the game is just about to release by the looks of it, so adding more unnecessary mechanics to the combat system at the end is probably incredibly unnecessary and a huge bugtesting gauntlet in itself, but hey - someone might want to mod them in someday. )
If Enemy is Chilled, use Fire damage to trigger Frostburn - Reduce enemy DEF for # seconds.
If Enemy is Chilled, use Air damage to trigger Windchill - Increase the intensity and duration of Chilled for # seconds.
If Enemy is Frozen, use Two-Handed Skill / Earthspike to trigger Shatter - Double damage for the skill, insta-kill normal enemies under #% HP.
If Enemy is On Fire, use Air damage to trigger Fan/Charge The Flames - Increase fire DoT duration and power.
If Enemy is On Fire, use 1-Handed Skill / Ice Skill to trigger Cauterize - Immediately end On Fire, dealing all the damage it would have done over time instantly. (Shadowclone doesn't count)
If Enemy is Swarmed (under attack by Plants/Flies), use Air damage to Supercharge them - Speeds up attack of Flies/Plants attacking that enemy.
(Of course, the game is just about to release by the looks of it, so adding more unnecessary mechanics to the combat system at the end is probably incredibly unnecessary and a huge bugtesting gauntlet in itself, but hey - someone might want to mod them in someday. )