Own
Moderator
1. I don't think in Hard Mode there's much of a change to the Vilya fight, beyond the damage she can do. The most immediate way I can think to slightly increase the difficulty of that fight is incorporating the cheering Teddy and Freddy on the bridge wall into it, in a passive way.
Let Teddy and Freddy both occasionally cast Protection and Haste on Vilya respectively. Protection to diminish the damage she takes, Haste to make her move and attack much faster. Just swipe at Teddy/Freddy to KO them still at 1 HP for about 10-15 seconds and knock out their buff spells, before they get back up on the bridge wall and start cheering / stat buffing again.
2. Phaseman is easy to kill in about 3-5 seconds for anyone who heads left because he is heavily scripted with no HP Activation triggers. He'll sit there and let you carve through him. This heavily favors burst damage people and doesn't favor casters at all.
The easiest way to remedy this, to ensure he at does a full cycle through all his moves, is to make it so that if he takes 20-25% HP damage while at the left or the right side of the room he will immediately stop his bombardment there and warp to the next phase of his attack.
So if you do 25% of his HP while he's on the left, he'll warp right. If you do 25% of his HP while he's on the right, he'll warp to the middle. Maybe even if you do 25% of his HP after he fires his shot at the top he'll warp back to the left.
These wouldn't be regular HP amount triggers like Gigaslime, but location based damage taken. So if he has 60% HP when he's at the right and you knock him down to 35%, he'll immediately transition.
This would make the boss battles a bit more spicy in Hard (for Vilya) and fair in Normal/Hard (for Phaseman), in my opinion. Anyone disagree?
Edit [Arcade] was added to the start of this title... I'm... 99% sure I didn't put it there? I meant these additions for Story Mode. There is no bridge for Teddy and Freddy to perch on in Arcade. Though I would assume the Phaseman additions would work fine in Arcade as well.
Let Teddy and Freddy both occasionally cast Protection and Haste on Vilya respectively. Protection to diminish the damage she takes, Haste to make her move and attack much faster. Just swipe at Teddy/Freddy to KO them still at 1 HP for about 10-15 seconds and knock out their buff spells, before they get back up on the bridge wall and start cheering / stat buffing again.
2. Phaseman is easy to kill in about 3-5 seconds for anyone who heads left because he is heavily scripted with no HP Activation triggers. He'll sit there and let you carve through him. This heavily favors burst damage people and doesn't favor casters at all.
The easiest way to remedy this, to ensure he at does a full cycle through all his moves, is to make it so that if he takes 20-25% HP damage while at the left or the right side of the room he will immediately stop his bombardment there and warp to the next phase of his attack.
So if you do 25% of his HP while he's on the left, he'll warp right. If you do 25% of his HP while he's on the right, he'll warp to the middle. Maybe even if you do 25% of his HP after he fires his shot at the top he'll warp back to the left.
These wouldn't be regular HP amount triggers like Gigaslime, but location based damage taken. So if he has 60% HP when he's at the right and you knock him down to 35%, he'll immediately transition.
This would make the boss battles a bit more spicy in Hard (for Vilya) and fair in Normal/Hard (for Phaseman), in my opinion. Anyone disagree?
Edit [Arcade] was added to the start of this title... I'm... 99% sure I didn't put it there? I meant these additions for Story Mode. There is no bridge for Teddy and Freddy to perch on in Arcade. Though I would assume the Phaseman additions would work fine in Arcade as well.
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