Change the way damage/failure works during puzzle sections.

Own

Moderator
Now that you're healed to full at the start of every boss fight, pre-boss puzzles that damage you don't quite have the same impact that they used to. In fact, it's always been a little wonky that some players should have an easier or harder time of puzzle sections just by merit of their level, their talents or their equipment.

I suggest removing the ability to take damage on the Conveyer Belt and the Bombtrains, replacing them instead with a Survival Bar.

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Each time you take a hit, a chunk from the Survival Bar depletes. If it empties, you die. In co-op, everyone shares the survival bar with everyone dying if it hits 0, but you have more chunks depending on group size, and less depending on difficulty.

So, Conveyer Belt on Normal with 1 player would have about 10 sections. On hard, 3 or 5 sections. +2-3 per player in the game.

This may also serve as a better way to handle survival/don't get hit sections in arcade mode, with a perk at Bishop that awards you one extra chunk on your survival bar.
 
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