Dynamic Shield HP/Active Effects

Chaldo

Rabby
The Problem
The current way shields are presented are as a slow upgrade system where you either consistently switch to newer shields with more hp, so it doesn't break to the new enemies' higher damage, or switching between shields of similar areas (similar hp values) in order to take advantage of their special ability.

The Solution
Make a system in which all shields slowly improve their hp with the player as they level up and give every non-basic shield (everything but the Wooden Shield and the Steel Shield) some kind of special effect or synergy.

Ideas (# = Change)​
Wooden Shield - No special effects

Steel Shield - No special effects

Barrel Shield -Already synergizes with the barrel hat

Crystal Shield - Keeps low shield hp and already has damage taken reduction

Energy Shield - Already powers up reflected projectiles

# Gift Box Shield - Has a high chance to drop a bomb (differently colored than regular ones) that hurts both players and enemies on explosion on a p-guard. Note that the bomb damage should be reflective of either atk or matk, so it can do semi-significant damage to enemies

Winter's Guard - Already has a chance to freeze enemies

# Polished Shield - Has a chance to push enemies a significant distance past the player when you do not perform a perfect guard. Perfect guards act normally. (Maybe this shield was polished a bit too much...?)

Mushroom Shield - Already places mushrooms

Thorn Worm Shield - Already reflects damage onto enemies (if it doesn't already, it should stack with Riposte)

# Robust Buckler - Has a chance to knockback enemies a significant distance on p-guard

Camera Shield - Already stuns enemies

Solem Shield - Already has a chance to shoot a laser on p-guard

# Calculator Shield - Keeps low shield hp, but it has a chance to shoot a wand projectile in the form of a number (1-9)

New Shields
Spirit Clock (Ghost Ship Item) - Has a very low chance to stop time for one second (for all enemies) on a p-guard. Half of the shield is visible in the real world while the other half is only visible in the spirit world. (This shield seems to be perpetually stuck in between the normal and spirit world? I wonder if we can exploit that...)
 
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