Own
Moderator
I've made a few suggestions about possibly upgrading equipment in the past, but this seems... easier? If a less interactive way.
Currently every enemy drops gear at a reasonable rate, you can get pretty much anything you want if you fight in a zone at least a little bit.
It could be interesting if every piece of dropped equipment had a 1-5% chance to be an Elite drop, maybe justto encourage equipment trading. An Elite piece of gear could have +10-25% added onto the basic stats. Or it could gain some random stat modifier, or some random ability added to it.
So you could get, under the options:
+10%: Slime Hat, +8 DEF -> +9DEF.
Random Stat / Ability:
Slime Hat, +8 DEF & +1 EP Steal on Melee Strike.
Slime Hat, +8 DEF & +2% Damage Return upon receiving a Melee Hit.
Slime Hat, +8 DEF & +5 Max EP
Slime Hat, +8 DEF & +2 ASPD
Slime Hat, +8 DEF & +1% chance to Ice Slow on Melee Strike.
I don't know if this is is even possible, though. Ever piece of gear in the game seems to be hard coded with no wiggle room for modifiers / variations of gear drops.
Currently every enemy drops gear at a reasonable rate, you can get pretty much anything you want if you fight in a zone at least a little bit.
It could be interesting if every piece of dropped equipment had a 1-5% chance to be an Elite drop, maybe justto encourage equipment trading. An Elite piece of gear could have +10-25% added onto the basic stats. Or it could gain some random stat modifier, or some random ability added to it.
So you could get, under the options:
+10%: Slime Hat, +8 DEF -> +9DEF.
Random Stat / Ability:
Slime Hat, +8 DEF & +1 EP Steal on Melee Strike.
Slime Hat, +8 DEF & +2% Damage Return upon receiving a Melee Hit.
Slime Hat, +8 DEF & +5 Max EP
Slime Hat, +8 DEF & +2 ASPD
Slime Hat, +8 DEF & +1% chance to Ice Slow on Melee Strike.
I don't know if this is is even possible, though. Ever piece of gear in the game seems to be hard coded with no wiggle room for modifiers / variations of gear drops.