Fokson
Green Slime
Hi there! Nice to meet you all!
I wanted to give my opinion and feedback on some of the utility skills, most specifically Barrier. I was ( and still mostly am ) in the boat of 'some form of healing should be available', though I do respect your opinion that the game works pretty well without it. I simply don't believe that your claim that "healing isn't required because all damage is avoidable" is really valid, because you can't expect 99% of your players to avoid all damage 100% of the time (especially when playing hard instead of normal). Most players just aren't that good, and won't really get that good before moving onto another game.
This isn't a post about healing magic though, but rather how Barrier can be improved to be a more viable substitute for healing magic. My suggestions are as follows:
[ Edited to mark what's been added / will be added to the game at this point. ]
Finally, I think it would be good idea to make the 3rd level of each utility spell substantially better, but have it cost a gold point instead of a silver point. As a support character, I have a bunch of gold points I'm not using since I've dumped all my silver points into the utility page.
That's all I have, thanks for taking the time to read this wall of text!
I wanted to give my opinion and feedback on some of the utility skills, most specifically Barrier. I was ( and still mostly am ) in the boat of 'some form of healing should be available', though I do respect your opinion that the game works pretty well without it. I simply don't believe that your claim that "healing isn't required because all damage is avoidable" is really valid, because you can't expect 99% of your players to avoid all damage 100% of the time (especially when playing hard instead of normal). Most players just aren't that good, and won't really get that good before moving onto another game.
This isn't a post about healing magic though, but rather how Barrier can be improved to be a more viable substitute for healing magic. My suggestions are as follows:
[ Edited to mark what's been added / will be added to the game at this point. ]
- Remove the 15 second duration, let it persist until broken or changing areas. There's no need to have it wear off, and it's very damning to keep the barrier pristine for the whole duration only to have it poof away right as you're about to take damage. The character playing support ( usually myself ) could be paying attention and refreshing the shield constantly, but that takes them out of the more 'front and center' combat too much, especially when trying to balance the other buffs.
- Change the cool down from "4 seconds after being broken" to "8 seconds after having it cast on you". This is again a matter of keeping out of trouble for almost the whole duration, and then being punished for taking those few hits. Chances are if you're getting hit, you're in a bad spot and need the barrier up again ASAP. Making the cool down count from the moment the buff is placed on you helps a number of things. First, the support player can't accidentally cast it twice on the same individual and waste the mana, something I tend to do when I'm panicking a bit. Second, it rewards the recipient for keeping out of trouble longer, since if they can avoid damage for 8 seconds, they can have the barrier immediately refreshed when they slip up. Finally, it stops the support character from constantly refreshing the barrier every few seconds to stop it from breaking. Planned.
- Don't remove immunity frames when affected with the barrier. This is exceptionally annoying, when you get hit with 3+ projectiles and it instantly wrecks the barrier. The barrier should have the same immunity time as the player's health. Added.
- No attack should instantly break / go through the barrier. I'm looking at you, [Cursed Priestess]. This was an unintentional side-effect of #3, and was fixed with it.
- Remove the "5 hit maximum" bit. That's also very annoying, to be hit with a flurry of hits that do less than 10 damage, and the barrier is gone.
Finally, I think it would be good idea to make the 3rd level of each utility spell substantially better, but have it cost a gold point instead of a silver point. As a support character, I have a bunch of gold points I'm not using since I've dumped all my silver points into the utility page.
That's all I have, thanks for taking the time to read this wall of text!
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