Summary: This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story!
Recommended level: N/A
Update Description
Note: Apart from missing sounds, this Frontline update should be mostly stable!
About the patch
This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs!
Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode.
Next Up: We're going to help the cavelings with the Cinema, and then turn our full focus to finishing Story Mode. The Stable-version of this update will land when the sound design to fall into place!
PATCH NOTES
Additions
Recommended level: N/A
Update Description
Note: Apart from missing sounds, this Frontline update should be mostly stable!
About the patch
This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs!
Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode.
Next Up: We're going to help the cavelings with the Cinema, and then turn our full focus to finishing Story Mode. The Stable-version of this update will land when the sound design to fall into place!
PATCH NOTES
Additions
- The two final floors have been added to Arcade Mode
- Beating all Arcade Mode floors now provides many extra rewards, as well as a final battle for the Catalyst
- A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated
- Nine new types of ?-rooms has been added to Arcade Mode
- The Arcade Mode challenge-room pool has been revamped
- Arcade Mode now has its own map
- Experimental change to new network API for Steam
- The Arcade Mode shop and most event rooms now has unique looks
- Vastly improved load times when travelling between zones, especially ones already visited during session
- In regular challenge rooms, damage taken no longer reduce health or score
- The player can no longer attempt to brute-force themselves into Pine's office
- Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure
- Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode!
- Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects
- Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates
- The Crabby's 'charge up'-sound is now louder
- The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome
- When a client drops an item, that item no longer uses the host as its spawn-position
- A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation
- The Butterflown quest can now be skipped if the character has completed it in multiplayer
- Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin
- The Throw-skill's damage should now be properly modified by Pins
- It should no longer be possible to get two pins of the same type, even on the run pins are unlocked
- Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly
- In the rare event that two pins are collected simultaneously, they are now equipped separately
- The 'Blink casts Ice Nova'-pin now works properly on clients
- When entering a cutscene, the Frosty Friend UI will disappear if up
- Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active