Frost Nova: - Hits all enemies in a larger and larger AoE, multiples times at higher ranks. - Chills enemies, slowing them. - Freezes, locking them in place. This lasts for two hits of damage and for around six seconds. Bosses don't resist this. (Or at least, Gigaslime doesn't.) - Costs 40 EP Silver, 50 EP Gold. -Deals damage. Stasis: - Targets a single enemy. - Timelocks, locking it into place. This lasts for one hits of damage and for around six seconds. Bosses resist this. - Costs 40 EP, more the more frequently you cast it. - Deals no damage. Stasis appears to be a worse Frost Nova in every regard except skillpoint investment, Stasis needing 3 to max out and Frost Nova needing 5 to be decent, and 5 more gold points to be at peak performance. So Stasis seems like a redundant and poor copy of another skill. What purpose does it serve? I can't think of a point in the game where spending 40 EP to freeze a single non-boss enemy for 6 seconds would be at all worthwhile, a duration cancelled by a single point of damage. Stasis needs a new effect, I think. Maybe... - Timelocks enemy for # seconds. Enemy can't be harmed during this timespan or knocked out of Stasis. EP cost is dependent on how many times Stasis has been cast on the same enemy. i.e: 15 -> 30 -> 60 -> 120, or 20, 40, 60, 80, 100. This lets stasis serve purpose as a way to take one enemy out of battle for a little bit and focus on the others, or to just catch a breather.