1: Could be possible to show the exp that you gain when killing mobs, or leave the player to select that in the options menu. 2: The thing that i always like in RPGs are the possibilities of making the char you play the way you want in the system you play. I mean, when playing with dices and friends, normally you have that, and some games just ignore that. ex: D3.....i can't choose the way i want to develop the char its already determined by the game, one can only choose skills and runes (wont even mention paragon system...not a big fan, it seems that thuey tried to correct the wrong system with that). The good example i thing would be path of exile skill tree, i like the build my char the way i want.... In Grindea, we will probably be able to build the chars choosing and spending the point in the skills (that should be huge i think). But i cant stop thinking...instead of just choosing skills, could the player choose how the base status will upgrade when he level up? i think would be nice, i would enjoy even more, but would need to rebalanced others things with that. Anyway, Great game. PS: sry about my eng, not may main.