Honorable_D
Green Slime
Heyo! Picked this up a few days ago but just now got around to playing and I gotta say its a real gem so far! I love the combat system and I've always been a sucker for grinding/collecting all sorts of things so this is right up my alley. Having super rare drops like the Monster Cards is pretty cool and I hope you guys add more things like that - the more reason to farm enemies the better!
Anways, a bit of feedback/questions:
Please, PLEASE don't fall into the crafting system trap of items you can craft taking way too long to gather materials for and then, when you do finally craft'em, they end up being replaced by something better from a shop in the next town. I just spent a lot of time farming bees for 20 stingers to make that 1-hand sword and while its pretty awesome I really hope I don't find something better as soon as I enter into the next area. >_<
Speaking of farming a specific amount of materials - it'd be really nice if the little item pop-ups on the left side had a number displaying how many you now have. Say, I have 13 apples and when I pick up another that little pop-up on the bottom left would have a (14) after the item name -- Apple (14). That'd be helpful and I don't think it'd be super hard to add.
I notice a lot of older gear can be crafted into something better. Thats fine but I hope theres a way to craft the older items again if you end up selling'em off. I'd hate to accidentally sell off an older, crap item only to find that there's no way to buy/craft it again if its needed for a recipe much later on.
On weapons/armor - it'd be pretty cool if some of the better gear could have 'procs', that is to say, special effects when you use them. Like a sword that has a chance on hit to bleed an enemy or a suit of armor that freezes/slows enemies that hit you. I've just started the game for the most part so if there are already procs on gear you find later on... nevermind, heh
A potion crafting system would be cool as well as a cooking one - could give fish a lot more of a purpose. I realize money needs to have a use so perhaps to craft you'd need to buy various tiers of alchemy vials/cooking spices, etc.
Anyways, don't wanna create a massive wall of text. Love the game thus far!
Anways, a bit of feedback/questions:
Please, PLEASE don't fall into the crafting system trap of items you can craft taking way too long to gather materials for and then, when you do finally craft'em, they end up being replaced by something better from a shop in the next town. I just spent a lot of time farming bees for 20 stingers to make that 1-hand sword and while its pretty awesome I really hope I don't find something better as soon as I enter into the next area. >_<
Speaking of farming a specific amount of materials - it'd be really nice if the little item pop-ups on the left side had a number displaying how many you now have. Say, I have 13 apples and when I pick up another that little pop-up on the bottom left would have a (14) after the item name -- Apple (14). That'd be helpful and I don't think it'd be super hard to add.
I notice a lot of older gear can be crafted into something better. Thats fine but I hope theres a way to craft the older items again if you end up selling'em off. I'd hate to accidentally sell off an older, crap item only to find that there's no way to buy/craft it again if its needed for a recipe much later on.
On weapons/armor - it'd be pretty cool if some of the better gear could have 'procs', that is to say, special effects when you use them. Like a sword that has a chance on hit to bleed an enemy or a suit of armor that freezes/slows enemies that hit you. I've just started the game for the most part so if there are already procs on gear you find later on... nevermind, heh
A potion crafting system would be cool as well as a cooking one - could give fish a lot more of a purpose. I realize money needs to have a use so perhaps to craft you'd need to buy various tiers of alchemy vials/cooking spices, etc.
Anyways, don't wanna create a massive wall of text. Love the game thus far!