[Grinding] Mobs of enemies are based on what you kill

When the game goes into "grinding mode" (when you kill a certain number of enemies in the same room, it spawns hoards) I feel like the ratio of what spawns in bulk should be based on what you're killing the most.

When I'm trying to grind Snowbaccas or Turkeys specifically, it becomes rather tedious when there are other enemies that I already grinded in the way.

How it could work: In the mountains, I specifically attack only Bees, avoiding killing anything else, once the game goes into grinding mode, it happens: There are now nothing but bees.

Just an idea, there are quite a bit of enemies that I got unlucky and got other enemy loot, but not theirs.

Or...There could just be more nice side passages with only certain enemies. :p
 
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