MrChocodemon
Handsome Moderator
I don't play much arcade mode but from what I read here, the general rule seems to be "make it harder".
What about the possibility to increase difficulty in small steps for a score multiplier.
Like if the player pays 100Essence or so to a character in the basis, you can unlock the difficulty.
This modifier would only increase enemy dmg and enemy health and gives a small score multiplier when the players dies/finishes.
That way, people who want it harder can make their own challenge, without the need for entire new difficulty settings.
(And for 250 additional Essence you can unlock "every enemy is elite")
To clarify: These options should be toggable somewhere and not be unlocked and permant from this point.
Somewhat like the classic mode in the new SuperSmashBros
What about the possibility to increase difficulty in small steps for a score multiplier.
Like if the player pays 100Essence or so to a character in the basis, you can unlock the difficulty.
This modifier would only increase enemy dmg and enemy health and gives a small score multiplier when the players dies/finishes.
That way, people who want it harder can make their own challenge, without the need for entire new difficulty settings.
(And for 250 additional Essence you can unlock "every enemy is elite")
To clarify: These options should be toggable somewhere and not be unlocked and permant from this point.
Somewhat like the classic mode in the new SuperSmashBros