People keep asking and asking and asking if the game will ever have a healing skill. There doesn't seem to be any real way to balance the game with this taken into consideration given MP is infinite. But what if a healing skill didn't make MP infinite? Would a healing skill be balanced if each use of it gradually lowered your maximum MP? Start off with 100 MP, cast basic healing, gain 10 HP and go to 97 MP. Silver charge, gain 25 HP and regeneration 1% of your HP each second for the next ten seconds, 100 MP goes to 75 MP. Gold charge, completely replenish your HP and gain a temporary 'Goddess Blessing' buff lasting # seconds that revives you with 1 HP on death, 100 MP goes to 25. Rough sketch numbers, of course. Returning to a safe town (so not Winter) or stepping on a safe telepad (so not Pumpkin Woods) would restore your MP to maximum. Does this sound even remotely balanced?