So hey everybody I only have the free demo so sorry if one of my suggestions is already in the game. I've searched the forums for anything related to my suggestions and didn't find anything so here it is:
Health bar:
When our health bar is low such as reaching 25% health left, then it will blink repeatedly or make a beep every 3 seconds. The blinking and the beep can be turned off in the option menu.
Combo perks:
So if you have 3 silver charge skills that can only do summoning, knockback, using the same element or even supporting others, then you will get a combo system that gives out a perk which helps you out more when using those 3 skills.
Say like for example you have Frosty Friend, Summon Plant, or Cloud Strike all at silver charge then you will get the summoner's combo system which could give a perk that can possible give a random summon a higher critical chance, chance for a 3 second attack boost for a fallen summon, slightly higher health when all 3 are alive, and much more.
More perks can be gained when all 3 skills are at a higher charge and from quests, while getting a extra perk slot would be gained from doing hard quests.
Enemy respawns:
Can there be a indicator showing when a enemy is going to spawn? Rather is it possible to not have enemies do a sneak attack as soon as they spawn as they're aren't visible enough to notice as they attack you.
Health potion:
I saw the topic about the abuse if a healing skill was in the game so I'm wondering if it's possible to have a health potion. There can be 2 kinds like the instant health potion would be like a life orb but it would heal less and have a 10 second cooldown before using any other potion, and the regeneration potion which slowly heal your health to a amount that is slightly less than a health orb but more than the instant health potion.
This would be very rare reward in arcade mode and will be hard to craft in story mode but it would help with our survival in case requiring health orbs from mobs at a certain place is a death sentence in your current condition.
Hidden rooms in arcade:
The arcade mode is fun and it's quite difficult which makes it even more fun but how about we add more content and introduce hidden rooms. When a normal room is finished, then a part of the room such a small tree or bush would shrink showing a slightly obvious tiny path showing where they are, where in extremely rare cases getting S-rank in that room will open up a hidden room.
These hidden rooms would probably be harder, a chance to have something unique that normal rooms wouldn't have and if mobs are inside then the percentage of them being elites would be increase. This minor suggestion would make exploration in a arcade mode a bit more interesting.
Health bar:
When our health bar is low such as reaching 25% health left, then it will blink repeatedly or make a beep every 3 seconds. The blinking and the beep can be turned off in the option menu.
Combo perks:
So if you have 3 silver charge skills that can only do summoning, knockback, using the same element or even supporting others, then you will get a combo system that gives out a perk which helps you out more when using those 3 skills.
Say like for example you have Frosty Friend, Summon Plant, or Cloud Strike all at silver charge then you will get the summoner's combo system which could give a perk that can possible give a random summon a higher critical chance, chance for a 3 second attack boost for a fallen summon, slightly higher health when all 3 are alive, and much more.
More perks can be gained when all 3 skills are at a higher charge and from quests, while getting a extra perk slot would be gained from doing hard quests.
Enemy respawns:
Can there be a indicator showing when a enemy is going to spawn? Rather is it possible to not have enemies do a sneak attack as soon as they spawn as they're aren't visible enough to notice as they attack you.
Health potion:
I saw the topic about the abuse if a healing skill was in the game so I'm wondering if it's possible to have a health potion. There can be 2 kinds like the instant health potion would be like a life orb but it would heal less and have a 10 second cooldown before using any other potion, and the regeneration potion which slowly heal your health to a amount that is slightly less than a health orb but more than the instant health potion.
This would be very rare reward in arcade mode and will be hard to craft in story mode but it would help with our survival in case requiring health orbs from mobs at a certain place is a death sentence in your current condition.
Hidden rooms in arcade:
The arcade mode is fun and it's quite difficult which makes it even more fun but how about we add more content and introduce hidden rooms. When a normal room is finished, then a part of the room such a small tree or bush would shrink showing a slightly obvious tiny path showing where they are, where in extremely rare cases getting S-rank in that room will open up a hidden room.
These hidden rooms would probably be harder, a chance to have something unique that normal rooms wouldn't have and if mobs are inside then the percentage of them being elites would be increase. This minor suggestion would make exploration in a arcade mode a bit more interesting.
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