Own
Moderator
I was going to sell a ton of drops to buy more furniture, which I started to notice something seemed a little off.
I thought maybe drops were based on the difficulty of the enemy, but there are hard enemies with low priced drops.
Or it was based on the drop rate, but giant crystals (infuriatingly hard to grind) sell the same as yeti fur.
You have pumpkin hats selling for 1k, while Season Temple hats sell for 750 a pop - and their weapons for 250 each.
Crystal crumbs that are farmed from pots in large numbers are selling for 25g each, same as brawler bot scrap.
Ice slime goo goes for 65 each, while season temple materials go for less than that.
Seasonne Hoodies sell the same as Statue Heads, and every material in Tai Ming sells for 65, which I suspect may be a bug or a placeholder number, but I'm not sure.
The numbers are all over the place and don't seem to be going up steadily like you'd expect in an RPG.
... which got me thinking, well if the sell prices are so odd, then what about the gold? I killed enemies until they gave me gold (they don't always, some only give it rarely) and recorded the results.
Rabby: 12 gold
Jumpkin: 11 gold
Pumpkin Mage: 20 gold
Brawler Bot: 10 gold
Ice Slime: 15 gold
Yeti: 40 gold
Winter Knight: 42 gold
Spinsect: 8 gold
Shroomy: 10 gold
Larvacid: 12
Statue: 22
Thorn Worm: 12
Monkey: 17
Plantae: 12
Echo of Madness: 12
The entire Grindean currency in regards to monsters drops, items and gold, are wonky as heck. There's no sense of progression, no reason to kill anything but season temple mobs or yetis and ice slimes if you need gold.
Speaking of currency, are we going to be getting blue and gold coins until the end of the game? I figured by now we'd be cycling blue coins and gold coins out for ruby or diamond coins to designate increased values.
I thought maybe drops were based on the difficulty of the enemy, but there are hard enemies with low priced drops.
Or it was based on the drop rate, but giant crystals (infuriatingly hard to grind) sell the same as yeti fur.
You have pumpkin hats selling for 1k, while Season Temple hats sell for 750 a pop - and their weapons for 250 each.
Crystal crumbs that are farmed from pots in large numbers are selling for 25g each, same as brawler bot scrap.
Ice slime goo goes for 65 each, while season temple materials go for less than that.
Seasonne Hoodies sell the same as Statue Heads, and every material in Tai Ming sells for 65, which I suspect may be a bug or a placeholder number, but I'm not sure.
The numbers are all over the place and don't seem to be going up steadily like you'd expect in an RPG.
... which got me thinking, well if the sell prices are so odd, then what about the gold? I killed enemies until they gave me gold (they don't always, some only give it rarely) and recorded the results.
Rabby: 12 gold
Jumpkin: 11 gold
Pumpkin Mage: 20 gold
Brawler Bot: 10 gold
Ice Slime: 15 gold
Yeti: 40 gold
Winter Knight: 42 gold
Spinsect: 8 gold
Shroomy: 10 gold
Larvacid: 12
Statue: 22
Thorn Worm: 12
Monkey: 17
Plantae: 12
Echo of Madness: 12
The entire Grindean currency in regards to monsters drops, items and gold, are wonky as heck. There's no sense of progression, no reason to kill anything but season temple mobs or yetis and ice slimes if you need gold.
Speaking of currency, are we going to be getting blue and gold coins until the end of the game? I figured by now we'd be cycling blue coins and gold coins out for ruby or diamond coins to designate increased values.