Own
Moderator
In two categories. 'Fun' (Mechanically/Visually) and 'Power' (Damage/Usability).
For me:
Piercing Dash: Fun, Weak. (Most people use it as a dash. Using it vs enemies is a good way to take damage. Not enough actual damage until maximum charge.)
Blade Flurry: Fun, Weak. (Too much sitting still, too long an attack speed, not enough payoff)
Spirit Slash: Fun, Powerful.
Shadowclone: Eh, Powerful. (Boring mechanically but cool visually.)
Dodging Strike: Fun, Weak. (For being a high-skill and very vulnerable ability, it doesn't do as much as you would expect.)
Heroic Slam: Fun, Powerful. (Even the animation -feels- powerful.)
Whirlslash: Fun, Powerful. (At gold charge, at least. Feels like at silver you should be able to spin towards one direction vs any direction at gold.)
Titan's Throw: Fun, Powerful. (At gold charge, at least. 'Eh' in powerful until then.)
Smash: Weak, Weak. (Very niche with no payoff, lacks the tools to be more than a gimmick.)
Berserker Style: Boring, Weak. (Much less interesting version of Shadowclone. Red outline, the only visually interesting thing happens when you first cast it. While active you have a number of debuffs, but if you basic attack enough maybe you'll counteract them. Used to be better when skill hits refilled EP. Could be improved on in so many ways.)
Fireball: Eh, Powerful. (Just lobbing fireballs. Safe hit and runner.)
Meteor: Fun, Eh. (Good luck hitting anything. Or avoiding taking damage while you aim.)
Flamethrower: Fun, Powerful. (Flying around spewing flames is -very- satisfying.)
Ice Spikes: Eh, Weak. (Fireball that doesn't travel as far, does less damage.)
Ice Nova: Eh, Weak. (Whirlslash that doesn't deal as much damage. Feels like the surrounding blizzard should last longer to seperate it from whirlslash. Twirling burst vs Lingering AoE.)
Frosty Friend: Fun, Powerful. (Cute, soaks damage, punches enemies, immune to a lot of boss attacks. What's not to love?)
Earth Spike: Eh, Powerful. (Less visually interesting meteor, but more usable due to spammability.)
Summon Plant: Fun, Powerful. (But Boring and Weak until Silver Charge.)
Insect Swarm: Fun, Powerful. (Kind of a gimmicky fireball, but with less precision needed. Ultimate hit and run.)
Chain Lightning: Eh, Weak. (Good if you're grinding significantly weaker enemies?)
Cloud Strike: Fun, Eh. (Adorable! Great vs bees! But not too strong with it's tight leash.)
Static Touch: Fun, Powerful. (Provided you have the skill needed to chain up powerful cubes.)
For me:
Piercing Dash: Fun, Weak. (Most people use it as a dash. Using it vs enemies is a good way to take damage. Not enough actual damage until maximum charge.)
Blade Flurry: Fun, Weak. (Too much sitting still, too long an attack speed, not enough payoff)
Spirit Slash: Fun, Powerful.
Shadowclone: Eh, Powerful. (Boring mechanically but cool visually.)
Dodging Strike: Fun, Weak. (For being a high-skill and very vulnerable ability, it doesn't do as much as you would expect.)
Heroic Slam: Fun, Powerful. (Even the animation -feels- powerful.)
Whirlslash: Fun, Powerful. (At gold charge, at least. Feels like at silver you should be able to spin towards one direction vs any direction at gold.)
Titan's Throw: Fun, Powerful. (At gold charge, at least. 'Eh' in powerful until then.)
Smash: Weak, Weak. (Very niche with no payoff, lacks the tools to be more than a gimmick.)
Berserker Style: Boring, Weak. (Much less interesting version of Shadowclone. Red outline, the only visually interesting thing happens when you first cast it. While active you have a number of debuffs, but if you basic attack enough maybe you'll counteract them. Used to be better when skill hits refilled EP. Could be improved on in so many ways.)
Fireball: Eh, Powerful. (Just lobbing fireballs. Safe hit and runner.)
Meteor: Fun, Eh. (Good luck hitting anything. Or avoiding taking damage while you aim.)
Flamethrower: Fun, Powerful. (Flying around spewing flames is -very- satisfying.)
Ice Spikes: Eh, Weak. (Fireball that doesn't travel as far, does less damage.)
Ice Nova: Eh, Weak. (Whirlslash that doesn't deal as much damage. Feels like the surrounding blizzard should last longer to seperate it from whirlslash. Twirling burst vs Lingering AoE.)
Frosty Friend: Fun, Powerful. (Cute, soaks damage, punches enemies, immune to a lot of boss attacks. What's not to love?)
Earth Spike: Eh, Powerful. (Less visually interesting meteor, but more usable due to spammability.)
Summon Plant: Fun, Powerful. (But Boring and Weak until Silver Charge.)
Insect Swarm: Fun, Powerful. (Kind of a gimmicky fireball, but with less precision needed. Ultimate hit and run.)
Chain Lightning: Eh, Weak. (Good if you're grinding significantly weaker enemies?)
Cloud Strike: Fun, Eh. (Adorable! Great vs bees! But not too strong with it's tight leash.)
Static Touch: Fun, Powerful. (Provided you have the skill needed to chain up powerful cubes.)