Own
Moderator
Thematically and mechanically it just has never clicked for me on any level. The concept of the boss fight on its own merits is enjoyable to the point where it would be okay enough if it didn't have a second phase.
But it does have a second phase. And that phase is inexplicably summoning two Tai Ming plants every 30 seconds, on top of having a huge defense boost to drag the fight out. Examining those...
Mechanically: Making a boss take less damage with nothing else relevant changing isn't so much a mechanic as it is battle padding. It makes the battle take a massive chunk of time further and makes every attack feel less satisfying as you watch mere pixels of healthbar go down with every attack. Tossing two Tai Ming mobs into the mix every now and then also doesn't contribute much beyond adding distractions away from the main focus, Dad, slowing your damage down even further. Since the consequence to not killing them is the room filling up with them, making avoiding damage impossible. They even make this battle a DPS check that makes all lower DPS builds end up in a snowball effect of dealing less and less damage because so much of your time ends up being spent damaging plants instead of Dad.
Thematically: This entire battle is framed as Dad's desperation, his willingness to do anything and everything to save his wife - even if it means killing his own child. So, how does that manifest narratively? He... turtles up with a giant defense boost. That doesn't speak desperation to me. Gaining more damage, more attack speed, losing defense as he goes all out trying to save his wife makes sense. Then there's the matter of the Tai Ming plants. Dad has never been to Tai Ming before, he has never seen a Plantae Hostilis. The fact that he's summoning plants from there is... confusing. Storywise he's the Science Lab leader, a guy who studies monsters and ancient tech.
Thematically it seems more appropriate for him to summon out mutated versions of monsters the science lab has been experimenting on, or summoning souped up mechanical enemies, if he does have to summon anything at all.
The first half is great and the second half has always felt a chore to get through due to the combination of Dad's defense boost and the plantae damage sponges.
But it does have a second phase. And that phase is inexplicably summoning two Tai Ming plants every 30 seconds, on top of having a huge defense boost to drag the fight out. Examining those...
Mechanically: Making a boss take less damage with nothing else relevant changing isn't so much a mechanic as it is battle padding. It makes the battle take a massive chunk of time further and makes every attack feel less satisfying as you watch mere pixels of healthbar go down with every attack. Tossing two Tai Ming mobs into the mix every now and then also doesn't contribute much beyond adding distractions away from the main focus, Dad, slowing your damage down even further. Since the consequence to not killing them is the room filling up with them, making avoiding damage impossible. They even make this battle a DPS check that makes all lower DPS builds end up in a snowball effect of dealing less and less damage because so much of your time ends up being spent damaging plants instead of Dad.
Thematically: This entire battle is framed as Dad's desperation, his willingness to do anything and everything to save his wife - even if it means killing his own child. So, how does that manifest narratively? He... turtles up with a giant defense boost. That doesn't speak desperation to me. Gaining more damage, more attack speed, losing defense as he goes all out trying to save his wife makes sense. Then there's the matter of the Tai Ming plants. Dad has never been to Tai Ming before, he has never seen a Plantae Hostilis. The fact that he's summoning plants from there is... confusing. Storywise he's the Science Lab leader, a guy who studies monsters and ancient tech.
Thematically it seems more appropriate for him to summon out mutated versions of monsters the science lab has been experimenting on, or summoning souped up mechanical enemies, if he does have to summon anything at all.
The first half is great and the second half has always felt a chore to get through due to the combination of Dad's defense boost and the plantae damage sponges.