If Puzzle Par/Perfect is implimented: Why not an actual scoring method for the Collector Exam?

Own

Moderator
Currently the Collector Exam gives the same amount of points to all players, regardless of their performance. This seems fine, but it could be improved as a method of bragging rights, or something speedrunners can exploit.

Here's a rough idea of what I'm talking about.

No matter what you do, you will always place first thanks to the card. But the score beyond that could be raised.

Exam #1: Fishing.

You start with 6,000 Time Points. You lose 100 points for every second that passes to a minimum of 0.

If you want further variety to the score here, add a few more fish to the pond. The Wimp could award 1,000 points, the Crab 3,000 and the Seahorse 5,000. You could manipulate which one you caught by canceling if the bar is too long and trying for a shorter bar.

Exam #2: Puzzle Madness.

You start with 18,000 Time Points, losing points as per Exam #1.

If Puzzle Par or Puzzle Perfect is implimented, you could have signs that list the minimum number of pushes each puzzle can be solved in. Getting the puzzle's par rewards a bonus 5,000 points per puzzle perfected, with a base 1,000 points for completing each puzzle. For getting within 1-3, 4-6 and 7-10 of par could award other minor point awards.

Exam #3: Combat.

Points here could be awarded the same way they are in the arena. 10,000 points awarded for taking 0 damage, (5,000 - 100 per hits taken) for combat score otherwise.

15,000 base Time Points, reducing as above, for the general mob fight and another 15,000 for Gigaslime.

At the end you get 40,000 just for claiming the Slime Card.

So what would the point of it even be?

A) Bragging rights. Something to show off, maybe have your points shown somewhere in game. No merit beyond that.

or

B) Rewarding speedrunners, or people replaying the game. Getting a certain Overall Points number could just award the Straw Boater hat. The next tier of points, 2,500 gold on top of the Straw Boater. The highest tier of points, an Attack Ring and a Magic Attack Ring on top of all of that?

Final Fantasy 9 had a system like this with a few events at the start of the game, where you could get an extra boost early in the game if you did things (like the duel minigame) especially well. Final Fantasy 8 also heavily graded how you played at the start of the game for determining how much you initially got paid.

This might not be entirely necessary, but I would like it. :)
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
So how would the conversation with Marino work? Would it still be the same where he brags about him being better than you all the time? Wouldn't it be weird if the game tells you that you scored the highest possible but both Marino AND Luke then have dialogues where they tell you that they scored higher than you. I kind of like the idea but I just think that the conversations would seem weird if you scored S on all 3 challanged and they still managed to beat you. :p
 

Own

Moderator
Ideally you wouldn't tell the player they scored a letter rank after each event, letter ranks aren't involved in that proposed scoring system.

Just tally the points up at the very end of the exam and give them the overall total from Quinton. Also, just because you did everything perfectly doesn't mean Marino couldn't have beaten you, or cheated. :p
 
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