Kheb
Green Slime
Hello there!
I think that certain Talents need to be reworked, everything is open for discussion obviously ;D. I also hope to share and get more information about the the best/worst picks you can make. Also I hope that we can figure out how to make certain builds more viable by focusing on Talents in this thread. I think it's very important to have decent balance in a such an awesome Builder RPG like this.
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Talents that I think need a change:
Endurance
Brutality
Fine Taste
Quick Reflexes
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Endurance:
I think the +3 max EP pick is too weak, you put 5 points into this and you'll receive 15 max EP, which is quite decent considering that Magic Builds usually lack EP. However, I think that putting 5 points into this actually holds you back since you might could just one shot mobs with other talents. My suggestion change the amount of EP increase to 5 and decreasing the maximum Talent Points you can invest to 3. This way you still have the possibility to passively increase your Max EP but not having to commit so hard on this talent. Another reason why I think this Talent needs a buff is due to reducing (possible) effectiveness of Mana Burn.
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Brutality:
Yay, more crit damage. However if you do some maths you can see that this pick is very weak compared to Strength. If you have 20% crit chance, what I consider quite high and you've probably already invested 5 points into Surgeon, 15% crit damage only increases my DPS output by 3%. 0,2*2,15-0,2*2=0,43-0,40=0,03. Investing three point into Strength increases your DPS (with 20% crit) by (1,06+(1,06*0,2*2))-(1+(1*0,2*2))=0,084. 56% crit chance increases DPS output by 0,084. To be honest, I don't think it's viable to push your pet this hard in Crit considering +DMG is way better. My Suggestion: Increase values (with 20% Crit Chance, +10% Crit Damage will be as strong as the DPS increase from Strength) or change mechanics to, for example, increase damage by 5% after dealing a critical hit for a short period of time (or next attack) or ignoring certain % of armor on crit, Increase Attack/Casting Speed, etc.
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Fine Taste:
Someone out there that actually makes use of potions except for feeding your pet?
Quick Reflexes:
I personally think this is one of the worst picks to make. I'm a noob and I cannot Perfect Guard without this, (not stating that I can Perfect Guard 100% of the time, btw ). My suggestion is changing this Talent's mechanics to improved reward when performing a Perfect Guard, maybe a proc when shielding to trigger Perfect Guard (let's say you keep your shield up while being bombarded by projectiles and a shitton of mobs is bashing into you). An (increased/extra) attack damage buff for a short time etc.
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Burn me down, show me why I am wrong ;D!
Cheers,
Kheb.
I think that certain Talents need to be reworked, everything is open for discussion obviously ;D. I also hope to share and get more information about the the best/worst picks you can make. Also I hope that we can figure out how to make certain builds more viable by focusing on Talents in this thread. I think it's very important to have decent balance in a such an awesome Builder RPG like this.
---------------------------------------------------------------------------------------------------------------------------------------------
Talents that I think need a change:
Endurance
Brutality
Fine Taste
Quick Reflexes
---------------------------------------------------------------------------------------------------------------------------------------------
Endurance:
I think the +3 max EP pick is too weak, you put 5 points into this and you'll receive 15 max EP, which is quite decent considering that Magic Builds usually lack EP. However, I think that putting 5 points into this actually holds you back since you might could just one shot mobs with other talents. My suggestion change the amount of EP increase to 5 and decreasing the maximum Talent Points you can invest to 3. This way you still have the possibility to passively increase your Max EP but not having to commit so hard on this talent. Another reason why I think this Talent needs a buff is due to reducing (possible) effectiveness of Mana Burn.
---------------------------------------------------------------------------------------------------------------------------------------------
Brutality:
Yay, more crit damage. However if you do some maths you can see that this pick is very weak compared to Strength. If you have 20% crit chance, what I consider quite high and you've probably already invested 5 points into Surgeon, 15% crit damage only increases my DPS output by 3%. 0,2*2,15-0,2*2=0,43-0,40=0,03. Investing three point into Strength increases your DPS (with 20% crit) by (1,06+(1,06*0,2*2))-(1+(1*0,2*2))=0,084. 56% crit chance increases DPS output by 0,084. To be honest, I don't think it's viable to push your pet this hard in Crit considering +DMG is way better. My Suggestion: Increase values (with 20% Crit Chance, +10% Crit Damage will be as strong as the DPS increase from Strength) or change mechanics to, for example, increase damage by 5% after dealing a critical hit for a short period of time (or next attack) or ignoring certain % of armor on crit, Increase Attack/Casting Speed, etc.
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Fine Taste:
Someone out there that actually makes use of potions except for feeding your pet?
---------------------------------------------------------------------------------------------------------------------------------------------It might become more useful when changed to buff duration so you can use it to buff procs (also that of Fireball, maybe even Duration of Flamethrower, etc.) and also make the Support skills more viable.
Quick Reflexes:
I personally think this is one of the worst picks to make. I'm a noob and I cannot Perfect Guard without this, (not stating that I can Perfect Guard 100% of the time, btw ). My suggestion is changing this Talent's mechanics to improved reward when performing a Perfect Guard, maybe a proc when shielding to trigger Perfect Guard (let's say you keep your shield up while being bombarded by projectiles and a shitton of mobs is bashing into you). An (increased/extra) attack damage buff for a short time etc.
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Burn me down, show me why I am wrong ;D!
Cheers,
Kheb.
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