res7less
Jumpkin
Sorry for the late reply, but when I saw the post on wednesday, I had not time to read it and forgot it later on until it suddenly popped up in my mind today.
Yeah, pretty practical to have multiple skills, that sure helps a lot in creating such things as games. I wish my skills in those areas were above basic I know my way around the popular tools like Photoshop, 3ds max, UE4, Flash and Sound Forge well enough, but to create content from scratch I sadly lack that something that artists have, where they are able to put visions from their minds onto something, be it digital or analogue. I can only admire people, who are able to create beautiful artwork or music.
I listened to your tracks and liked the tunes themselves and the mood you're intending to achieve with them. Being a fan of the chiptune genre (along with hard rock and metal ), I heard a lot of nostalgic 8-bit music and got many tracks in my playlists, be it PC or car. I don't think I would classify your music style under chiptune, though, but I probably lack the composer lingo to be able to explain what exactly was standing out. I'll just use a question mark wherever I'm not sure if it's called that way. I think the chords(?) themselves were kind of buzzy(?), intense, concentrated, vibrating(?). Is there a way to make them sound softer somehow? Like, more harmonic(?). I think you're using the same principle in all the tracks. Ugh, so frustrating not to be able to put to words something you're trying to explain in a non-native tongue I hope I'm not being too critical, it's just that stupid habit of always wanting to improve things. If you wish, I could ask the composer of the game Shadow Tactis: Blades of the Shogun, the developers of which I happen to be acquainted with, for his opinion on the tracks. I'm not sure if he's knowledgable around chiptune, though, as he usually plays all the instruments of the music he does himself. Great game by the way, especially if you liked Commandos back in the day. Well, I'm rambling at this point, so I'll just call it a day here. Keep 'em updates coming!
Yeah, pretty practical to have multiple skills, that sure helps a lot in creating such things as games. I wish my skills in those areas were above basic I know my way around the popular tools like Photoshop, 3ds max, UE4, Flash and Sound Forge well enough, but to create content from scratch I sadly lack that something that artists have, where they are able to put visions from their minds onto something, be it digital or analogue. I can only admire people, who are able to create beautiful artwork or music.
I listened to your tracks and liked the tunes themselves and the mood you're intending to achieve with them. Being a fan of the chiptune genre (along with hard rock and metal ), I heard a lot of nostalgic 8-bit music and got many tracks in my playlists, be it PC or car. I don't think I would classify your music style under chiptune, though, but I probably lack the composer lingo to be able to explain what exactly was standing out. I'll just use a question mark wherever I'm not sure if it's called that way. I think the chords(?) themselves were kind of buzzy(?), intense, concentrated, vibrating(?). Is there a way to make them sound softer somehow? Like, more harmonic(?). I think you're using the same principle in all the tracks. Ugh, so frustrating not to be able to put to words something you're trying to explain in a non-native tongue I hope I'm not being too critical, it's just that stupid habit of always wanting to improve things. If you wish, I could ask the composer of the game Shadow Tactis: Blades of the Shogun, the developers of which I happen to be acquainted with, for his opinion on the tracks. I'm not sure if he's knowledgable around chiptune, though, as he usually plays all the instruments of the music he does himself. Great game by the way, especially if you liked Commandos back in the day. Well, I'm rambling at this point, so I'll just call it a day here. Keep 'em updates coming!