Making co-op Arcade challenges more fun.

Own

Moderator
Currently in Arcade, many challenges are set up like this: "First one hit / to fail ruins it for everyone."

It sucks being the person who loses a challenge for the whole team, especially on the challenges where there's narrow movement and having a group is an extreme hinderance, or there's just not many places to go. There's not too much fun about that. :p

I think "Last one eligible carries everyone" would feel much better in terms of fun. Players 1, 2 and 3 took damage? They turn into ghosts / freeze solid with an Immune bubble and revive / thaw at the end of the challenge with their post-damage HP intact, removing them from the rest of the challenge.

Everyone wants to be the hero, no one wants to be the weak link. :(
 
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