Own
Moderator
Currently in Arcade, many challenges are set up like this: "First one hit / to fail ruins it for everyone."
It sucks being the person who loses a challenge for the whole team, especially on the challenges where there's narrow movement and having a group is an extreme hinderance, or there's just not many places to go. There's not too much fun about that.
I think "Last one eligible carries everyone" would feel much better in terms of fun. Players 1, 2 and 3 took damage? They turn into ghosts / freeze solid with an Immune bubble and revive / thaw at the end of the challenge with their post-damage HP intact, removing them from the rest of the challenge.
Everyone wants to be the hero, no one wants to be the weak link.
It sucks being the person who loses a challenge for the whole team, especially on the challenges where there's narrow movement and having a group is an extreme hinderance, or there's just not many places to go. There's not too much fun about that.
I think "Last one eligible carries everyone" would feel much better in terms of fun. Players 1, 2 and 3 took damage? They turn into ghosts / freeze solid with an Immune bubble and revive / thaw at the end of the challenge with their post-damage HP intact, removing them from the rest of the challenge.
Everyone wants to be the hero, no one wants to be the weak link.