It's quite an old screenshot and we have some graphical improvements in mind, but the layout of the area, most of the quests and all enemies are down on paper, we just have to implement, test and iterate it all to perfection!
Also, here's a few animations from the enemies of the area:
My god, cosmetic arrows is genius. Though the best they could probably work with is the animation it makes upon hitting the enemy, and the type of trail it leaves when fired.
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