Own
Moderator
In the game there are many different ways to solve each puzzle.
However, there's only one or two ways to do each puzzle in the absolute minimum number of moves, or under a certain time limit and damage limit.
Given that, may I suggest a reason to retry puzzles aiming for the minimum, as well as potentially tying achievements into it?
Example #1: You enter the Haunted Woods Block Puzzle chamber. It has a sign off to the side, or a pop up bubble over the hourglass plate when walked over, that displays the absolute minimum number of block pushes required to beat the puzzle.
If you beat the puzzle above that number, the game displays the par with your lowest number of presses below it. If you reach the par the sign turns golden. If you somehow go beneath the par, you're encouraged to record yourself showing how you did it and linking it to the developers for a World Record Smasher badge on the forums. The new Puzzle Perfect requirement in-game would be updated to the one they had set.
Example #2: Same as the Haunted Woods Block Puzzle, but for the phase mirror puzzle in the Flying Fortress.
Example #3: The hallway of fired projectiles in the Flying Fortress. It has a sign nearby displays a requirement to Puzzle Perfect it: 0 damage taken, under # seconds. Timer starts the very instant you enter the hallway.
Example #4: Same as #3, but with the conveyer belt room in the Toy Factory.
It might be better to not have the signs appear until after the puzzle has been beaten once, then having the sign fall down to initiate the Puzzle Perfect or Puzzle Par challenge. Maybe if you do a certain amount of them, you unlock an achievement and get a talent orb or something?
However, there's only one or two ways to do each puzzle in the absolute minimum number of moves, or under a certain time limit and damage limit.
Given that, may I suggest a reason to retry puzzles aiming for the minimum, as well as potentially tying achievements into it?
Example #1: You enter the Haunted Woods Block Puzzle chamber. It has a sign off to the side, or a pop up bubble over the hourglass plate when walked over, that displays the absolute minimum number of block pushes required to beat the puzzle.
If you beat the puzzle above that number, the game displays the par with your lowest number of presses below it. If you reach the par the sign turns golden. If you somehow go beneath the par, you're encouraged to record yourself showing how you did it and linking it to the developers for a World Record Smasher badge on the forums. The new Puzzle Perfect requirement in-game would be updated to the one they had set.
Example #2: Same as the Haunted Woods Block Puzzle, but for the phase mirror puzzle in the Flying Fortress.
Example #3: The hallway of fired projectiles in the Flying Fortress. It has a sign nearby displays a requirement to Puzzle Perfect it: 0 damage taken, under # seconds. Timer starts the very instant you enter the hallway.
Example #4: Same as #3, but with the conveyer belt room in the Toy Factory.
It might be better to not have the signs appear until after the puzzle has been beaten once, then having the sign fall down to initiate the Puzzle Perfect or Puzzle Par challenge. Maybe if you do a certain amount of them, you unlock an achievement and get a talent orb or something?
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