Props
Rabby
Using the controller, I'm glad that you use the L & R triggers as modifiers, but I'm somewhat disappointed that we can't assign skills/spells in place of your primary attack and shield. For my play style, I rarely, if ever block. So using that slot for another skill would be awesome. Same goes for the main attack.
Regarding 1 & 2 Handed Melee skills, why not allow those to be leveled and equipable, regardless of which weapon you have equiped. Similar to other ARPG's, just balance the stat's as they pretty much are right now, ie: 1 Handed, less damage, fast attack / 2 Handed, more damage, slow attack. This way, I'm able to use Piercing Dash while using a 2 Handed weapon. You could rework the Melee skills, where they don't fall under 1 or 2 handed weapons, but rather effect the overall speed & damage dealt.
Having played just about every ARPG under the sun, I prefer Diablo's Skill/Talent Tree's. Games that do their own thing, just to be different, I find, limit the overall "enjoyment" when building your character. Torchlight, Victor Van, Van Helsing are just few examples. For the sake of replayability and catoring to your already gigantic fan base, you're already there...just mildly copy Diablo 2 and you'll have an ever lasting community.
When it comes to magic...well, it on a whole is lacking...the skills just don't fit, nor flow. Again, take a page from Diablo 2....Firewall, Blizzard, Nova, Meteor Shower, Teleport, Lightning Shield, Static....
While these suggestions would require more work in every aspect, I KNOW the payoff would be well worth it!!!!
Regarding 1 & 2 Handed Melee skills, why not allow those to be leveled and equipable, regardless of which weapon you have equiped. Similar to other ARPG's, just balance the stat's as they pretty much are right now, ie: 1 Handed, less damage, fast attack / 2 Handed, more damage, slow attack. This way, I'm able to use Piercing Dash while using a 2 Handed weapon. You could rework the Melee skills, where they don't fall under 1 or 2 handed weapons, but rather effect the overall speed & damage dealt.
Having played just about every ARPG under the sun, I prefer Diablo's Skill/Talent Tree's. Games that do their own thing, just to be different, I find, limit the overall "enjoyment" when building your character. Torchlight, Victor Van, Van Helsing are just few examples. For the sake of replayability and catoring to your already gigantic fan base, you're already there...just mildly copy Diablo 2 and you'll have an ever lasting community.
When it comes to magic...well, it on a whole is lacking...the skills just don't fit, nor flow. Again, take a page from Diablo 2....Firewall, Blizzard, Nova, Meteor Shower, Teleport, Lightning Shield, Static....
While these suggestions would require more work in every aspect, I KNOW the payoff would be well worth it!!!!