firemane811
Green Slime
Hey guys,
after having done some damage-testing on the 2H skills I came to a sad realization.
Before actually testing the damage I used to level Whirlslash because that was the main attack I was using at the time.
Little did I know that leveling it makes absolutely no sense.
Weapon: Smashlight
Enemy: Jumpkins
Charged: No
Heroic Slam
Skill-levelDamage
Bronze 1381, 381, 377, 392, 379
Bronze 2403, 392, 390, 395, 405
Bronze 3415, 410, 409, 409, 408
Bronze 4426, 435, 445, 443, 437
Bronze 5459, 462, 451, 443, 441
Silver 1456, 461, 475, 476
Silver 2481, 489, 497, 475
Silver 3514, 503, 509, 497
Silver 4508, 521, 514, 513
Whirlslash
Skill-levelDamage on Jumpkins
Bronze 1216, 212, 209, 213, 214
Bronze 2221, 215, 215, 220, 224
Bronze 3227, 226, 223, 223, 228
Bronze 4227, 233, 238, 230, 232
Bronze 5240, 242, 235, 237, 241
Silver 1243, 255, 251, 242, 245
Silver 2258, 253, 256, 253, 249
Silver 3270, 257, 267, 267, 265
Silver 4269, 264, 270, 265, 278
After checking out the numbers I realized there was absolutely no reason to level Whirlslash so far,
maybe this will change later in this game.
The advantage of Whirlslash over HeroicSlam from my point of view is it's somewhat 360° radius
and it's speed which make it perfect to kill bees and small opponents like bunnies, slimes, jumpkins etc.
For bigger opponents which are mostly single appaerances you can easily use HeroicSlam.
But all the little opponents that occure in higher quantities dont require me to level the skill to actually one-shot them.
How do you guys feel - am I missing something here or do you also feel like the skill should be rebalanced in order to support build diversity ?
after having done some damage-testing on the 2H skills I came to a sad realization.
Before actually testing the damage I used to level Whirlslash because that was the main attack I was using at the time.
Little did I know that leveling it makes absolutely no sense.
Weapon: Smashlight
Enemy: Jumpkins
Charged: No
Heroic Slam
Skill-levelDamage
Bronze 1381, 381, 377, 392, 379
Bronze 2403, 392, 390, 395, 405
Bronze 3415, 410, 409, 409, 408
Bronze 4426, 435, 445, 443, 437
Bronze 5459, 462, 451, 443, 441
Silver 1456, 461, 475, 476
Silver 2481, 489, 497, 475
Silver 3514, 503, 509, 497
Silver 4508, 521, 514, 513
Whirlslash
Skill-levelDamage on Jumpkins
Bronze 1216, 212, 209, 213, 214
Bronze 2221, 215, 215, 220, 224
Bronze 3227, 226, 223, 223, 228
Bronze 4227, 233, 238, 230, 232
Bronze 5240, 242, 235, 237, 241
Silver 1243, 255, 251, 242, 245
Silver 2258, 253, 256, 253, 249
Silver 3270, 257, 267, 267, 265
Silver 4269, 264, 270, 265, 278
After checking out the numbers I realized there was absolutely no reason to level Whirlslash so far,
maybe this will change later in this game.
The advantage of Whirlslash over HeroicSlam from my point of view is it's somewhat 360° radius
and it's speed which make it perfect to kill bees and small opponents like bunnies, slimes, jumpkins etc.
For bigger opponents which are mostly single appaerances you can easily use HeroicSlam.
But all the little opponents that occure in higher quantities dont require me to level the skill to actually one-shot them.
How do you guys feel - am I missing something here or do you also feel like the skill should be rebalanced in order to support build diversity ?