Own
Moderator
Currently in SoG you can get a ridiculously high critical hit rate.
+15% from talents, +5% from Archer's Apple, +10% from Rabby's Feet, +1% per pet level. My own is +19%, despite only maxing Fencer. I have no idea where the other +4% is coming from.
I get the feeling 1 out of every 5 of my attacks shouldn't be a critical hit, criticals in RPGs are usually rare, awesome things. Some RPGs even attach cool effects to criticals, like lengthening the duration of a debuff, increasing the severity of it or inflicting some add-on debuff from a critical. Like, on-crit with a weapon set the enemy on fire.
It also seems way too early in the game for my critical hit chance to be so high, it doesn't leave much room for crit buffing things to go without risking crit chance being 50-75% by mid or endgame. Criticals are given out a bit like candy at the moment and that seems to take away from them being pretty neat things. I'd personally increase crit damage, reduce the talent boosting crit to 1% to match up with the pet and maybe shrink Rabby Feet a little bit too. That would make shieldblock crits much more spectacular if you could pull them off routinely. But I have no real insight on the balance of the game.
+15% from talents, +5% from Archer's Apple, +10% from Rabby's Feet, +1% per pet level. My own is +19%, despite only maxing Fencer. I have no idea where the other +4% is coming from.
I get the feeling 1 out of every 5 of my attacks shouldn't be a critical hit, criticals in RPGs are usually rare, awesome things. Some RPGs even attach cool effects to criticals, like lengthening the duration of a debuff, increasing the severity of it or inflicting some add-on debuff from a critical. Like, on-crit with a weapon set the enemy on fire.
It also seems way too early in the game for my critical hit chance to be so high, it doesn't leave much room for crit buffing things to go without risking crit chance being 50-75% by mid or endgame. Criticals are given out a bit like candy at the moment and that seems to take away from them being pretty neat things. I'd personally increase crit damage, reduce the talent boosting crit to 1% to match up with the pet and maybe shrink Rabby Feet a little bit too. That would make shieldblock crits much more spectacular if you could pull them off routinely. But I have no real insight on the balance of the game.